does anyone know how to create a fast and real frosted glass surface?
thanks
Alberto
frosted glass...
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Re: frosted glass...
Show picturealbertos2008 wrote:does anyone know how to create a fast and real frosted glass surface?
thanks
Alberto
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Re: frosted glass...
thank johny...
this is the image.. and this are my settings.. I don't know 20 minutes!.. is too much..
is very slow specially during antialiasing..
the lighting is made from luminous polys and ph-sky
thanks!..
this is the image.. and this are my settings.. I don't know 20 minutes!.. is too much..
is very slow specially during antialiasing..
the lighting is made from luminous polys and ph-sky
thanks!..
Re: frosted glass...
Well frosted glass is one of the more difficult surfaces to raytrace therefore it always needs more time than other surfaces. However to speed things up make sure only one side of your glass has refraction blur applied and do not use too high blur values. You can also use Kray surface options shader to control refraction blur rays only for this surface.albertos2008 wrote:thank johny...
this is the image.. and this are my settings.. I don't know 20 minutes!.. is too much..
is very slow specially during antialiasing..
the lighting is made from luminous polys and ph-sky
thanks!..
The other way is to do it in post like in this tutorial http://www.grafica3dblog.it/photoshop_t ... _glass.htm
Hope this helps.
- Jure
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Re: frosted glass...
He he jure
Thanks! very good...just ID map I need.
I thing this is the best idea...

I thing this is the best idea...
- Janusz Biela
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Re: frosted glass...
thanks to all..
think that post will be the better solution...
think that post will be the better solution...