
Simple Scene - Elevator
Re: Simple Scene - Elevator
Good work.
Now. The background is too blurry while there isn't a hint of DOF in the scene. So it just kinda looks fake.
Also some minor AA issues on the floor, but it's not too bad.
Now. The background is too blurry while there isn't a hint of DOF in the scene. So it just kinda looks fake.
Also some minor AA issues on the floor, but it's not too bad.
- Janusz Biela
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Re: Simple Scene - Elevator
For elevator metal You need Ani -reflection NODE. It is better realistic metal.
Re: Simple Scene - Elevator
i like very much! very nice render
Re: Simple Scene - Elevator
Another update
Add Ani-reflection, High AA,
Remove background.
Add Ani-reflection, High AA,
Remove background.
Re: Simple Scene - Elevator
very nice !!
What kind of lights are the spot over the doors? Photometric?
What kind of lights are the spot over the doors? Photometric?
- Janusz Biela
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Re: Simple Scene - Elevator
looks better .how_then wrote:Another update
Add Ani-reflection, High AA,
Remove background.
For High AA better is use: Grid2 box filter 1.0 no FSAA, 0.05 all + IMPORTANT double size. After that rescale under PS with bicubicsharper. But with this trick You must remmember: blurr must be HQ.
I use this, I know this is a bit longer (not much, becouse is no FSAA and only grid2) but AA after rescaling is perfect! (good idea is a bit sharpering image and after that rescaling).
Please remmeber: BOX filter is fast and size filter 1.0 is good for smoothing pixels.
Re: Simple Scene - Elevator
Thanks Johny ...Will try laterJohny_quick wrote: For High AA better is use: Grid2 box filter 1.0 no FSAA, 0.05 all + IMPORTANT double size. After that rescale under PS with bicubicsharper. But with this trick You must remmember: blurr must be HQ.
I use this, I know this is a bit longer (not much, becouse is no FSAA and only grid2) but AA after rescaling is perfect! (good idea is a bit sharpering image and after that rescaling).
Is it possible to set difference AA for difference Surface or part???
Save render time.
refer for attachment.
- Janusz Biela
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Re: Simple Scene - Elevator
impossible.how_then wrote:
Thanks Johny ...Will try later
Is it possible to set difference AA for difference Surface or part???
Save render time.
refer for attachment.
But You can try no FSAA, when You have clean surface without noise Kray calculate only outlines (so this part will be fast)
Re: Simple Scene - Elevator
yes. is IES light.salvatore wrote:very nice !!
What kind of lights are the spot over the doors? Photometric?
Re: Simple Scene - Elevator
thanks johny..your trick is really helpful. Render time is faster then previous render(high AA) and look smooth.
Is kray take very long time render for AA??
Is kray take very long time render for AA??
- Janusz Biela
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Re: Simple Scene - Elevator
how_then wrote:Is kray take very long time render for AA??


btw we tested now new reflection/blurr in Kray and it is VERY PROMISE (super quality in short time, many times faster then LW and V-ray) so rescaling + low AA no FSAA now have BIG sense....
edit:
this is good example from V-ray, bad AA on contras area (in Kray You can fix it with "LimitDR before tonemap":
http://static2.evermotion.org/files/EVR ... 9b99c3.jpg