Search found 101 matches
- Sun Dec 27, 2015 11:26 am
- Forum: Gallery - finished works
- Topic: substance painter
- Replies: 15
- Views: 45581
Re: substance painter
here's the objects folder
- Sun Dec 27, 2015 11:25 am
- Forum: Gallery - finished works
- Topic: substance painter
- Replies: 15
- Views: 45581
Re: substance painter
yes, is exactly what I've done...Janusz Biela wrote:Use Upload attachment in post, same like pictures. Zip has valid extension status for uploading.
I think that the sampleball.lwo is too big (4.6mb)
I pack the scene without lwo and I'll put lwo file in another post...
I have also reduced texturemaps dimensions
- Sun Dec 27, 2015 12:59 am
- Forum: Gallery - finished works
- Topic: substance painter
- Replies: 15
- Views: 45581
Re: substance painter
I'd like to upload the complete scene (3mb file zip)
but I don't know how to do it....
but I don't know how to do it....
- Sun Dec 27, 2015 12:49 am
- Forum: Gallery - finished works
- Topic: substance painter
- Replies: 15
- Views: 45581
Re: substance painter
Hello to all,
I was playing with substance painter days ago trying to find a good solution to convert substance material to kray surfaces.
in these lazy days I have find a good solution to remap output maps from substance to Kray
enclosed to this message you will find the universal shader preset ...
I was playing with substance painter days ago trying to find a good solution to convert substance material to kray surfaces.
in these lazy days I have find a good solution to remap output maps from substance to Kray
enclosed to this message you will find the universal shader preset ...
- Tue Nov 03, 2015 8:10 pm
- Forum: Gallery - finished works
- Topic: substance painter
- Replies: 15
- Views: 45581
Re: substance painter
Unfortunately not (yet?)
there's no lightwave support..
but
substance suite is also a powerful bitmap export with a lot and customizable channels...
diffuse, normal, metallic, glossiness, specular and so on..
so the trick will be create an universal node and a functional bitmap export scheme ...
there's no lightwave support..
but
substance suite is also a powerful bitmap export with a lot and customizable channels...
diffuse, normal, metallic, glossiness, specular and so on..
so the trick will be create an universal node and a functional bitmap export scheme ...
- Tue Nov 03, 2015 10:15 am
- Forum: Gallery - finished works
- Topic: substance painter
- Replies: 15
- Views: 45581
Re: substance painter
voilà here's the video:
https://vimeo.com/144384562
sorry about the quality..
I don't know if this is OT, if yes you can remove all the post
Alberto
https://vimeo.com/144384562
sorry about the quality..
I don't know if this is OT, if yes you can remove all the post
Alberto
- Mon Nov 02, 2015 12:15 pm
- Forum: Gallery - finished works
- Topic: substance painter
- Replies: 15
- Views: 45581
Re: substance painter
ok, I'll find time to make a video soon...
- Sun Nov 01, 2015 12:04 pm
- Forum: Gallery - finished works
- Topic: substance painter
- Replies: 15
- Views: 45581
Re: substance painter
hi Janusz...
video coming soon,
but I have never done video caps from screen... which tool is the best one?
video coming soon,
but I have never done video caps from screen... which tool is the best one?
- Sat Oct 31, 2015 8:07 pm
- Forum: Gallery - finished works
- Topic: substance painter
- Replies: 15
- Views: 45581
substance painter
hello everybody,
I was playing a little bit with substance painter a powerful UV painting tool that offers two amazing features as:
_particle paint thats permit to simulate real life painting using physics
for example we can simulate fluid paint that flow on curved surface, rain drops and so on ...
I was playing a little bit with substance painter a powerful UV painting tool that offers two amazing features as:
_particle paint thats permit to simulate real life painting using physics
for example we can simulate fluid paint that flow on curved surface, rain drops and so on ...
- Sun Mar 30, 2014 5:26 pm
- Forum: Help and Tutorials
- Topic: small detail splotches
- Replies: 12
- Views: 9876
Re: small detail splotches
hi Janusz.. about rendertime I'm not pretty sure if is real.. that's because I rendered this image a lot of time using render region then I've added pieces with photoshop... so it could be referred to a small piece..
about physical sky sometimes I use and sometime not (like this case)
I do not use ...
about physical sky sometimes I use and sometime not (like this case)
I do not use ...
- Fri Mar 28, 2014 5:16 pm
- Forum: Help and Tutorials
- Topic: small detail splotches
- Replies: 12
- Views: 9876
Re: small detail splotches
this was my ogiginal image and I think here there's not big problems..
.. with textures things change alot..
the big problems are coming with close-up view... but with your setup things are going better..
.. with textures things change alot..
the big problems are coming with close-up view... but with your setup things are going better..
- Fri Mar 28, 2014 2:53 pm
- Forum: Help and Tutorials
- Topic: small detail splotches
- Replies: 12
- Views: 9876
Re: small detail splotches
Thanks Janusz a very big thanks...
- Fri Mar 28, 2014 12:12 pm
- Forum: Help and Tutorials
- Topic: small detail splotches
- Replies: 12
- Views: 9876
Re: small detail splotches
thanks janusz... I think that my knowledge on kray is very low!..
sometimes I reach nice quality and I don't know how..
I will try to follow your advice..
perspective control is an old plugin, but very useful because you can easily shift lens on Y and X..
it runs just on 32bit , like many other ...
sometimes I reach nice quality and I don't know how..
I will try to follow your advice..
perspective control is an old plugin, but very useful because you can easily shift lens on Y and X..
it runs just on 32bit , like many other ...
- Fri Mar 28, 2014 10:58 am
- Forum: Help and Tutorials
- Topic: small detail splotches
- Replies: 12
- Views: 9876
Re: small detail splotches
thanks janusz...
about tweaking FG I've tried a lot of solutions (limit to my knowledge)
I think I will try area lighting....
If you want to have a look I also put my scene here (without textures too heavy)
... but only if you have time!!
thanks!
Alberto
about tweaking FG I've tried a lot of solutions (limit to my knowledge)
I think I will try area lighting....
If you want to have a look I also put my scene here (without textures too heavy)
... but only if you have time!!
thanks!
Alberto
- Thu Mar 27, 2014 7:27 pm
- Forum: Help and Tutorials
- Topic: small detail splotches
- Replies: 12
- Views: 9876
small detail splotches
hello everibody,
I'm having troubles in some small detail parts like the one I'm posting...
I have tried a lot of different configurations with FG tab... but nothings happen..
I think that the problem is that the scene is lit just by lumipolys (far away)
does anyone has some advice?
thanks ...
I'm having troubles in some small detail parts like the one I'm posting...
I have tried a lot of different configurations with FG tab... but nothings happen..
I think that the problem is that the scene is lit just by lumipolys (far away)
does anyone has some advice?
thanks ...