You can increase luminous quality values OR use fullscreen Grid AA 4=16 passes OR use real lamps with IES lightdata OR divide all different luminous lamps into parts to further improve the quality of luminous light AND ofcourse combine them all. Look at my modeller screendump below how to. Instead ...
Greetings I have just joined your group as I have been informed by my wife that I would be getting a copy of Kray in my Christmas Stocking this year. Naturally, I am really excited about this and am ready to get started even though it is not Christmas yet! I feel like a kid again waiting for Christ...
Hmm okay, up till now most of the surfaces I get or create usually have a value of 100 for the diffuse. LW's default is 100. It's just seems that KRay likes them in the low ranged when compared to LW's & Fprime's render. Thinking about it this might be due to the lighting KRay requires, re the ...
What's so different between lightwave's diffuse model and kray's? 50-60 diffuse is a pretty normal value, depending on the material of course. If you want to match that kray render with the vray one you have in that picture, first you need to fix that pixel aspect ratio problem, then you can play a...
Something I've notice, to get nice occlusion shadows I find setting the defuse to around 50-60 works best. Is this normal? Is there any way KRay's defuse model can be the same as LW? I've downloaded a VRay scene call Cornell: http://www.chaosgroup.com/stuff/PMapTutorial/ I've ported the scene into L...
Just done some tests with HD instance. It looks like at first it works but then I did some test with some textured objects. KRay fails to render the textures on these objects.
Shame really as HD instance offers better cloning options than KRay.
Johny_quick wrote:This is first render from conversion (many surfaces, FG, AA must be fix, splotches on curtains).
Time: 2 h room_A, and 20 min. room_B.
Looks great!!!
Though some of the furniture looks like it's floating a little. You've also got a polygon error on the clock picture B.
Have you thought about baking the texture the node creates? All the IES plug-in is creating is a transparency map. Just drag the node to the colour channel an bake that. Shaun. I could but I would prefer if it would render without baking because that will take an extra step. Florian I was only sugg...
Are those little white dots caused by the IES? Yes, those are caused by the IES light. Dont know if Lightwave shows them too or if this is only a Kray problem. Florian Have you thought about baking the texture the node creates? All the IES plug-in is creating is a transparency map. Just drag the no...