Search found 34 matches

by Nemesis CGI
Thu Mar 27, 2008 9:06 pm
Forum: Gallery - finished works
Topic: Howard room
Replies: 19
Views: 21398

Is that room a public test scene? If so where can I get my grubby mitts on it?

Shaun :twisted:
by Nemesis CGI
Mon Jan 07, 2008 7:12 pm
Forum: Help and Tutorials
Topic: help with noise
Replies: 13
Views: 9664

You can increase luminous quality values OR use fullscreen Grid AA 4=16 passes OR use real lamps with IES lightdata OR divide all different luminous lamps into parts to further improve the quality of luminous light AND ofcourse combine them all. Look at my modeller screendump below how to. Instead ...
by Nemesis CGI
Mon Dec 24, 2007 11:00 pm
Forum: General
Topic: Just wanted to say Good Day
Replies: 6
Views: 6250

Re: Just wanted to say Good Day

Greetings I have just joined your group as I have been informed by my wife that I would be getting a copy of Kray in my Christmas Stocking this year. Naturally, I am really excited about this and am ready to get started even though it is not Christmas yet! I feel like a kid again waiting for Christ...
by Nemesis CGI
Thu Dec 13, 2007 6:15 pm
Forum: General
Topic: Surfacing...
Replies: 9
Views: 9957

Ana028 wrote:Here is a little test with the demo version, and here is the scene with the setup.
Wow that's slow. Glad I have the latest version. :0)

Contact shadows look better, but the over all look is patchy.


Going to try more paths tonight, just got to pop out for a while now.

Shaun.
by Nemesis CGI
Mon Dec 10, 2007 3:50 pm
Forum: General
Topic: Surfacing...
Replies: 9
Views: 9957

Hmm okay, up till now most of the surfaces I get or create usually have a value of 100 for the diffuse. LW's default is 100. It's just seems that KRay likes them in the low ranged when compared to LW's & Fprime's render. Thinking about it this might be due to the lighting KRay requires, re the ...
by Nemesis CGI
Mon Dec 10, 2007 11:37 am
Forum: General
Topic: Surfacing...
Replies: 9
Views: 9957

Would it be worth posting the full scene here?

Shaun.
by Nemesis CGI
Mon Dec 10, 2007 11:34 am
Forum: General
Topic: Surfacing...
Replies: 9
Views: 9957

What's so different between lightwave's diffuse model and kray's? 50-60 diffuse is a pretty normal value, depending on the material of course. If you want to match that kray render with the vray one you have in that picture, first you need to fix that pixel aspect ratio problem, then you can play a...
by Nemesis CGI
Mon Dec 10, 2007 7:16 am
Forum: General
Topic: Surfacing...
Replies: 9
Views: 9957

Surfacing...

Something I've notice, to get nice occlusion shadows I find setting the defuse to around 50-60 works best. Is this normal? Is there any way KRay's defuse model can be the same as LW? I've downloaded a VRay scene call Cornell: http://www.chaosgroup.com/stuff/PMapTutorial/ I've ported the scene into L...
by Nemesis CGI
Fri Nov 09, 2007 5:46 pm
Forum: General
Topic: xstream with kray
Replies: 7
Views: 7201

:D Cool, that's great news!

Thanks for the hard work guys!

Shaun.

PS Just rendering a test of my half-black animation... looking good so far!
by Nemesis CGI
Fri Nov 09, 2007 5:29 pm
Forum: General
Topic: xstream with kray
Replies: 7
Views: 7201

Just done some tests with HD instance. It looks like at first it works but then I did some test with some textured objects. KRay fails to render the textures on these objects.

Shame really as HD instance offers better cloning options than KRay.

Shaun. :cry:
by Nemesis CGI
Thu Nov 01, 2007 11:50 am
Forum: Gallery - finished works
Topic: Old room
Replies: 2
Views: 3807

Re: Old room

Johny_quick wrote:This is first render from conversion (many surfaces, FG, AA must be fix, splotches on curtains).
Time: 2 h room_A, and 20 min. room_B.
Looks great!!! :D :D
Though some of the furniture looks like it's floating a little. You've also got a polygon error on the clock picture B.

Regards,

Shaun.
by Nemesis CGI
Tue Oct 16, 2007 4:11 pm
Forum: Help and Tutorials
Topic: Tutorial for Kray 1.7
Replies: 17
Views: 39061

How come in the last image the walls have picked up a pink colour?
The first few images looked nice with the blue wall.

Shaun.
by Nemesis CGI
Tue Oct 16, 2007 2:37 pm
Forum: Gallery - finished works
Topic: Room with IES
Replies: 15
Views: 18547

Have you thought about baking the texture the node creates? All the IES plug-in is creating is a transparency map. Just drag the node to the colour channel an bake that. Shaun. I could but I would prefer if it would render without baking because that will take an extra step. Florian I was only sugg...
by Nemesis CGI
Tue Oct 16, 2007 1:47 am
Forum: Gallery - finished works
Topic: Room with IES
Replies: 15
Views: 18547

Are those little white dots caused by the IES? Yes, those are caused by the IES light. Dont know if Lightwave shows them too or if this is only a Kray problem. Florian Have you thought about baking the texture the node creates? All the IES plug-in is creating is a transparency map. Just drag the no...
by Nemesis CGI
Sun Oct 14, 2007 5:59 pm
Forum: Help and Tutorials
Topic: OB4 Half black...
Replies: 3
Views: 3898

Nope still got the half black scene.

I'm going to try and create a test scene from LW content, because the scene I have here is under strict NDA.

Shaun.