Yes, the contrast was indeed a bit too strong to my linking as well, but I haven't figured out how to decrease contrast without reducing light in the room!. How do you do it?
The noise is a problem due to antialiasing and too high bump map, I think.
I recently started out playing with KRay... and I thought I'd post a small example of the experimenting I have been doing. :oops: I used a lot of the tips and advice posted on this board...
It is only a low-res render; the resolution it has to be deliverd in is 1280 x 720 as ...
Hereby a render from my own project. Some sharpening and backdrop was added in PS. The resolution is small though (for testing purposes). Eventually the size will have to be 1280 x 720.
I used area lights in the window (35%, inverse square falloff ...
I use area lights to increase the ambient illumination in the room. I have also tried using a floating lumi ball, but it gives light spots on the walls. I am still playing with it, though.... I think it is a matter of fine tuning and it will work ...
This is my first post (or actually reply) on this forum. I just started experimenting with KRay (Demo) and up to now, I am very satisfied with the quality and speed...so good work.
Also I like the way everyone here on this forum is very willing to help 8)