Couple of renders

Please post finished works here.
Locked
User avatar
Keraressi Abdelkarim
Posts: 719
Joined: Sun Jan 24, 2010 4:44 pm

Couple of renders

Post by Keraressi Abdelkarim »

hope u like it guys .

thnx janusz and jure for help me on details .
Attachments
35m p a P.jpg
aaaaaaaaaaaaa00000  ps recuced.jpg
FINISHed00002 A TS reduced.jpg
This is photo realsitic
This is photo realsitic
this render model from image photo eyes balance model .
this render model from image photo eyes balance model .
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: Couple of renders

Post by Janusz Biela »

Looks good! Try next time control better light. Also some surfaces need better setup.
Finally I see Hi Res image renders :wink:
User avatar
Keraressi Abdelkarim
Posts: 719
Joined: Sun Jan 24, 2010 4:44 pm

Re: Couple of renders

Post by Keraressi Abdelkarim »

Thank u janusz :mrgreen: .

i need to learn from u janusz surfaces setup pls . :oops:
jonathlee
Posts: 78
Joined: Fri Jun 15, 2012 4:03 am
Location: Malaysia
Contact:

Re: Couple of renders

Post by jonathlee »

Nice render :) more please?


Btw: I have a small question, as for renders no.2, on top right, you can see the corner's [as attached], I've been having this weird corner issue. Is there anyway to solve this?

Currently I fake it with Ambient Occlusion just for the corners.
corner.jpg
User avatar
Keraressi Abdelkarim
Posts: 719
Joined: Sun Jan 24, 2010 4:44 pm

Re: Couple of renders

Post by Keraressi Abdelkarim »

dont worry this one its low quality render low kray preset :lol:

its easy scn just i get idea to model room with 2 chair nothing big deal go see in other if u can see kinda things ;)
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: Couple of renders

Post by Janusz Biela »

jonathlee wrote:Nice render :) more please?


Btw: I have a small question, as for renders no.2, on top right, you can see the corner's [as attached], I've been having this weird corner issue. Is there anyway to solve this?

Currently I fake it with Ambient Occlusion just for the corners.

Yes this is normal in Final Gathering. Even it can not be called error...
To prevent it you need:
1. check photon map (Photon Estimate - Precomputed or unfiltered) - is there some errors in photon map
2. check setup of Final Gathering. Can be just too high Spatial Tolerance
3. Can be render with one pass (second pass will find extra samples there)
4. Check the wire (error modeling affect light leak)
5. Options Path Passes are OFF (value 0)
6. not enough Photons in scene

But of course for me is just medium setup for faster render :wink:

There is one think/hint:
Skyportal can solve this problem (there is small window which make some problem for photons coming from outside and this is also major reason for appearing splotches) This all can be solve by higher setup in Final Gathering.
Is no miracle in renders: You want good quality, then setup must be strong so automatically render will be longer also...
Locked