hope u like it guys .
thnx janusz and jure for help me on details .
Couple of renders
- Keraressi Abdelkarim
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- Janusz Biela
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Re: Couple of renders
Looks good! Try next time control better light. Also some surfaces need better setup.
Finally I see Hi Res image renders
Finally I see Hi Res image renders
- Keraressi Abdelkarim
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Re: Couple of renders
Thank u janusz .
i need to learn from u janusz surfaces setup pls .
i need to learn from u janusz surfaces setup pls .
Re: Couple of renders
Nice render more please?
Btw: I have a small question, as for renders no.2, on top right, you can see the corner's [as attached], I've been having this weird corner issue. Is there anyway to solve this?
Currently I fake it with Ambient Occlusion just for the corners.
Btw: I have a small question, as for renders no.2, on top right, you can see the corner's [as attached], I've been having this weird corner issue. Is there anyway to solve this?
Currently I fake it with Ambient Occlusion just for the corners.
- Keraressi Abdelkarim
- Posts: 719
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Re: Couple of renders
dont worry this one its low quality render low kray preset
its easy scn just i get idea to model room with 2 chair nothing big deal go see in other if u can see kinda things
its easy scn just i get idea to model room with 2 chair nothing big deal go see in other if u can see kinda things
- Janusz Biela
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Re: Couple of renders
jonathlee wrote:Nice render more please?
Btw: I have a small question, as for renders no.2, on top right, you can see the corner's [as attached], I've been having this weird corner issue. Is there anyway to solve this?
Currently I fake it with Ambient Occlusion just for the corners.
Yes this is normal in Final Gathering. Even it can not be called error...
To prevent it you need:
1. check photon map (Photon Estimate - Precomputed or unfiltered) - is there some errors in photon map
2. check setup of Final Gathering. Can be just too high Spatial Tolerance
3. Can be render with one pass (second pass will find extra samples there)
4. Check the wire (error modeling affect light leak)
5. Options Path Passes are OFF (value 0)
6. not enough Photons in scene
But of course for me is just medium setup for faster render
There is one think/hint:
Skyportal can solve this problem (there is small window which make some problem for photons coming from outside and this is also major reason for appearing splotches) This all can be solve by higher setup in Final Gathering.
Is no miracle in renders: You want good quality, then setup must be strong so automatically render will be longer also...