Page 1 of 1

Stronger shadows?

Posted: Sat Sep 22, 2007 1:07 pm
by walfridson
Hey testing a cgtalk scene. It's a wip so don't mind the quality.
Got one version with a area light in the window.
Image
Image
In another version I light up the room with skylight. This lights up the room but produce very weak shadows. Specially the sphere on the left on the wall. Any ideas how to make them stronger and still use skylight?
Photon multiplier is 1.0, 12 bounces. Both scenes has a sun light.

edit
lumopoly version:
Image

Posted: Sat Sep 22, 2007 2:14 pm
by NiGMa
Yes, i have an idea!

Turn off CI (Cached Irradiance) and you should see the shadows.

otherwise if you want the speed of CI, keep lowering Spatial tolerance and Distance Min until you see the shadows. And I mean low, I've been using Spatial tolerance = 0.01 and Distance Min = 5.0% although I've never seen anyone on these forums go that low. I just need to have as many small shadows as possible! =)

Posted: Sat Sep 22, 2007 2:14 pm
by acidarrow
Do you have a link for the scene? Also what settings are you using right now?

Posted: Sat Sep 22, 2007 2:24 pm
by NiGMa
yes, link to scene please.

Posted: Sat Sep 22, 2007 3:04 pm
by walfridson
sure!

attached pic shows CI with spatial tolerance at 0.01, little bit better...

Posted: Sat Sep 22, 2007 11:13 pm
by erwin zwart
after you gave me a link yesterday in IRC, I came up with this one. Your scene with one spotlight (converted to area) and skylight plugin.

Posted: Sun Sep 23, 2007 10:11 am
by NiGMa
how come half you guys have OB3.5? wheres mine?

Posted: Sun Sep 23, 2007 11:47 am
by jure
It is IB3.5 (internal beta).

Posted: Sun Sep 23, 2007 12:08 pm
by NiGMa
I guess I dont want to be dealing with bugs so much. So I wont ask again. lol. I'll just try my best to let you know about all the bugs in th OB's =)

Posted: Sun Sep 23, 2007 3:27 pm
by tiktane358
NiGMa, I have photoshop !!!! What version of Kray you want to be written on my tests ? :wink:

Posted: Sun Sep 23, 2007 7:59 pm
by walfridson
here's my result after some tweaking. hard to get nice result and low render times when pushing edge absolute :).. in this one i'm using 0.07

by the way if silvermannen, jure or any other betatester is reading.
when using catmull i get black lines:
Image
using quadric gives me a whole black image after antibanding.

Posted: Mon Sep 24, 2007 1:24 am
by Captain Obvious
Catmull Rom is an edge sharpening filter, so you usually get lines like that around high-contrast areas.

Posted: Fri Sep 28, 2007 8:28 pm
by silverlw
And another version with caustics enabled.
Luminosity modell "Automatic" enabled so the brighter luminous object gets rendered as "direct".
I like the precision of direct mode.