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Another Ob3 render

Posted: Fri Aug 24, 2007 7:53 pm
by Haven1000
A OB3 test render at 2400x1350, 1h 16min

MacPro 8-core and LW9.3

Posted: Fri Aug 24, 2007 8:03 pm
by direwolf
Nice,
although some parts seem a little overlit, the tables and chairs for instance. Besides that the reflection of the elevatordoors don't look that real to me. The metal of the vendingmachine and the surrounding of the elevator look much better. It's seems to reflect a bit to much imo.

What did you use for lightsettings? The amount for the ies, sunlight and skylight?

Posted: Fri Aug 24, 2007 8:04 pm
by tiktane358
I think that you should trash background image !!!! It look like pise tower...

Posted: Fri Aug 24, 2007 8:07 pm
by direwolf
idd, the vertical lines do not match your foreground. On the right they do, but on the left there's no perspectivecorrection.

If you want to stick with this image, try roting it a bit ccw. Although the perspective will work in inverse, it will be less noticable.

Posted: Fri Aug 24, 2007 8:18 pm
by Haven1000
Spot lights with every light fitting 130% with 1.2m inverse^2, only external light source is a 1/4 hemisphere with lumi polys.

As for the background, well it the real background for the job, I'm in the middle of a project and just wanted to test the new beta so it was a quick and dirty stitch of a series of photos... I will be replacing the background with a better one when I get round to it. :wink:

Posted: Fri Aug 24, 2007 8:25 pm
by Haven1000
Direwolf wrote:that the reflection of the elevatordoors don't look that real to me.
Reference image for the lift :)