always have to use paths=1

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NiGMa
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Joined: Thu Sep 14, 2006 2:38 am
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always have to use paths=1

Post by NiGMa »

it seems like you guys on the forums don't need to use paths=1 ever. I always have to use it. So maybe its the way I model. I have included a scene and model in the attached zip, if anyone can fix it so that it renders without any light leaks with paths=0 then I will be impressed and would like to see how you did it. So it would be good if you post the model back. Also, show me a render if you can.

Thanks
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acidarrow
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Post by acidarrow »

EDIT: Hmmm, oops nevermind, wrong topic :)
Last edited by acidarrow on Fri May 04, 2007 4:39 am, edited 1 time in total.
NiGMa
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Joined: Thu Sep 14, 2006 2:38 am
Location: Australia

Post by NiGMa »

ahh, wrong topic AcidArrow
erwin zwart
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Re: always have to use paths=1

Post by erwin zwart »

NiGMa wrote:it seems like you guys on the forums don't need to use paths=1 ever. I always have to use it. So maybe its the way I model. I have included a scene and model in the attached zip, if anyone can fix it so that it renders without any light leaks with paths=0 then I will be impressed and would like to see how you did it. So it would be good if you post the model back. Also, show me a render if you can.

Thanks
most of time I use paths = 2, it does not cost me much extra time, but sometimes gives more splotches in corners and then it does cost time because I have to turn up the FG rays. But I like the more accurate look.
Light leaks is more a matter of too much blurring of FG, too high N and too much precache blurring, even when the model has been modelled watertight.
NiGMa
Posts: 129
Joined: Thu Sep 14, 2006 2:38 am
Location: Australia

Post by NiGMa »

Ahh, thanks for the tips on the light leaks, that was most informative.

what in the world does paths=2 do? I thought it was a simple toggle OFF/ON, 0/1
silverlw
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Post by silverlw »

Paths=1 is to turn on Pathtracing in corners instead of using irradiancemap. The distance is controlled on FG tab/cornerdistance and is set to 50% by default wich use to be ok for most situations. By setting Paths=2 or 8 or whatever you get more pathtraced bounces and can therefore get rid of those dark corners if that bothers you. Visually you can see exactly where pathtracing in the corners will occur by enabling FGtab/show samples,corners.
Happy Kraying
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