Thanks Jure for your advice, but it seems Kray wants me to suffer a bit more...
I still haven't succes with trees instances, It worked with some one layer low poli objects, but it krashes when I try to do it with one layer big trees,.. in obects with layers I foud this extrange simbol "|" in my mac keyboard, but it just render all the scene but not the null....
By the way,.. clip maps in transparency channel doesn't seems to work. is there a Kray feature, or am I just doing something wrong?
I post here the subject....
Ok fine
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Ok fine
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Upps
Upps,.. I created a new tread instead answering the original one,..
Sorry I will aniway post a new proble I got rendering a scene, maybe there is somebody wich can help::. it's just an error rendering. Kray says it can't save the object,...I post the images of the problem

Sorry I will aniway post a new proble I got rendering a scene, maybe there is somebody wich can help::. it's just an error rendering. Kray says it can't save the object,...I post the images of the problem
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Trees work instanced. I have used it for a larger job, biggest tree poly wise was about 160,000 polys, kray instanced it really well, the only problem I ran into was this weird black surface bug. Whenever i rendered the first frame in an animation it would look fine but then in ALL the following frames any object that had a "clip map"(the one you set on object properties) would go black. I couldn't figure it out for ages, it was SO annoying. but I found out that it was the clip map, so i just used the transparency channel on the object surface and that worked flawlessly, they were UV's too, and I've heard there are a few problems with those.