Bed room

Please post finished works here.
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Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
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Bed room

Post by Janusz Biela »

I gave last shoot for K2 because I wanted finish edge/corner detection processing in Nodes.
All surfaces Nodes. No specular. Time render is longer then V-ray but Kray has no shaders at all include no physical lights support inside engine.
V-ray RAW render:
room_17min.jpg
Kray RAW render:
K2_RAW.png
K2_override.png
K2_override_HiRes.png
Here how it works:
[youtube]L2S8u0LU6Yo[/youtube]
artattak
Posts: 283
Joined: Thu May 26, 2011 6:23 pm

Re: Living room

Post by artattak »

Jak zwykle super i nie ma sie do czego przyczepić.
Motyw z brudzeniem krawędzi kiedyś robiłem na nodach nawet to wyszło tylko używałem weightmap.
Ale widzę że rozwiazanie które Pan użył daje wieksze pole manewru i na pewno je przetastuję w moich kolejnych pracach.
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vgabex
Posts: 98
Joined: Sat Dec 09, 2006 2:47 pm
Location: Hungary

Re: Bed room

Post by vgabex »

Hi, this is a real flat in Budapest, Hungary. More pictures: http://design.hu/magazin/art-design-muz ... gyalfoldon
thomas
Posts: 348
Joined: Tue Aug 31, 2010 9:59 am

Re: Bed room

Post by thomas »

Hey Janusz,

Do you know if... No, wait. Of course you know: you know everything about LW and Kray! :D

Is there a way to do fake "rounded edge" shading on an object with hard edges by detecting the proximity to an edge and changing the surface normal?
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Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
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Re: Bed room

Post by Janusz Biela »

It is shader for LW with this effect. I think inside is threshold level for detection. Not supported by Kray.
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