room

Please post finished works here.
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Janusz Biela
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room

Post by Janusz Biela »

My last Node test in Kray. All surfaces done by Nodes + some new functions which I improved last time (Albedo system: my primitive system of photon power consumption, new Multiply Reflection Node for glass, etc)
room_01.png
room_02.png
room_03.png
room_04.png
room_override.png
Fast preview for light settings (RAW):
room_RAW.png
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Keraressi Abdelkarim
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Re: room

Post by Keraressi Abdelkarim »

veryy good stuff janusz (Y) :mrgreen:
ZodiaQ
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Re: room

Post by ZodiaQ »

Takes my breath away :)
The soft lighting is fantastic.
And I like the carpet ;)
artzgodka
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Re: room

Post by artzgodka »

extremely fantastic renderings !!!
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Janusz Biela
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Re: room

Post by Janusz Biela »

thx! btw here is RAW done in 2h.
room_RAW.jpg
injacphi
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Re: room

Post by injacphi »

Your renders are always fabulous....

Can you give some hints about the setup to reach that realism?
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Janusz Biela
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Re: room

Post by Janusz Biela »

injacphi wrote:Your renders are always fabulous....

Can you give some hints about the setup to reach that realism?
Hello
- Nodes (you can find on forum base info)
- Area Lights in windows or sometimes LEM (but I stick with Kelvin color system from LW) Area Lights in windows for example:
capture059.png
- last time I use very basic light setup for interiors: LEM sphere outside with physky panorama from Kray 3.0. I am not content with HDRi (is nonsense to use it in interiors ...too destructive photon map and bad color map), Physky from Kray 2.x creepy. So just image - panorama render of Physky 2 from Kray 3.0:
sky.png
here the most fundamental thinks which all my Nodes are based on:
I use this in all my Nodes (of course with some my modifications and much more complicate):
surfaces_core_node.srf
(49.52 KiB) Downloaded 231 times
You can find this information on forum in Nodes department.

Anyway when I mix 2,3,4,5 textures I use LW Mixers and Color Tool. These two nodes are the most important parts of system and there is no way to do it in another way. Also these Nodes save a lot of time.

Tone mapping I posted many times, here again (standard blending):
capture058.png
capture058.png (21.43 KiB) Viewed 8575 times
I hope I helped!
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Janusz Biela
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Re: room

Post by Janusz Biela »

here RAW extreme version:
room_UHiRes_4h50min.jpg
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bdurgun
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Re: room

Post by bdurgun »

Just Perfect!
Here my PS post :)
Attachments
room_post.jpg
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Janusz Biela
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Re: room

Post by Janusz Biela »

Thanks! I think the idea of image is to "vivid" table on the carpet + lighting on the floor but still rest objects must be white/blue. HiRes allow you to rescale image after post process to down for perfect AA.

here buffers which I used:
room_UHiRes00000_dire.jpg
room_UHiRes00000_indi.jpg
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Keraressi Abdelkarim
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Re: room

Post by Keraressi Abdelkarim »

here my test poste
Attachments
room_UHiRes_4h50min recuded.jpg
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nico
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Re: room

Post by nico »

impressive!!! :wink:
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Janusz Biela
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Re: room

Post by Janusz Biela »

Soon K2.x update for LW2015. I test now versions which is stable + working new Clip map system. I think in a couple of days will be official version for LW2015.
Because this is fresh update of Lightwave (2015), G. after K2.x for LW2015 will have full power for K3 plugin (I doubt Newtek will release so big update very soon...)
injacphi
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Re: room

Post by injacphi »

I simply just don't understand.....
Alexis
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Re: room

Post by Alexis »

Janusz Biela wrote:Soon K2.x update for LW2015.
Very good news !! happy.

For your picture, no comment... Very good work ! :)
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