Minimal kitchen

Please post finished works here.
Locked
graflukas
Posts: 32
Joined: Wed Nov 22, 2006 5:38 pm
Location: Poland

Minimal kitchen

Post by graflukas »

Kitchen 4fun. Model that you probably know.
I add some modification to this & I hope you like it.
I was trying to make this kitchen simple as possible & complex as possible.
It is hard to catch the balance, so everybody can give different opinions.
This scene was made for practice nodes, interior lightning and tonmap blending.
Anyway, it's finish for this moment.
Any suggestions, are always welcome :D
Attachments
kitchen.jpg
User avatar
Keraressi Abdelkarim
Posts: 719
Joined: Sun Jan 24, 2010 4:44 pm

Re: Minimal kitchen

Post by Keraressi Abdelkarim »

i suggest you more contrast in poste .
u need shadow . and full gi . thnx . :mrgreen:

and where is your node . i can get the same Surfaces only with basic surfaces editor :lol:
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: Minimal kitchen

Post by Janusz Biela »

...old good test scene..I remember a couple years ago :wink:
universalpenman
Posts: 8
Joined: Wed May 12, 2010 11:32 pm

Re: Minimal kitchen

Post by universalpenman »

graflukas wrote:Kitchen 4fun. Model that you probably know.
I add some modification to this & I hope you like it.
I was trying to make this kitchen simple as possible & complex as possible.
It is hard to catch the balance, so everybody can give different opinions.
This scene was made for practice nodes, interior lightning and tonmap blending.
Anyway, it's finish for this moment.
Any suggestions, are always welcome :D

Ohh Man that shit is real close to perfection, its stupid nice dude, I love it High Quality Renders :D :D
graflukas
Posts: 32
Joined: Wed Nov 22, 2006 5:38 pm
Location: Poland

Re: Minimal kitchen

Post by graflukas »

Hi,

Small update with higher resolution and node bugs corretion.
Sink node is still buged. I dont know why. I'ts the same on Kray depot.
Some Kray settings improved in details. THX Janusz for your help :D
The last thing, what skilled eye could see,
that gamma correction must be modify to look more natural / saturated.
And shadows could be darker and deeper. Maybe because of wrong gamma.
I'm working on it.

C&C are wlcome.
Attachments
KITCHEN.jpg
User avatar
bdurgun
Posts: 8
Joined: Wed Mar 20, 2013 10:54 pm

Re: Minimal kitchen

Post by bdurgun »

Good job! especially I like the floor texture :)
graflukas
Posts: 32
Joined: Wed Nov 22, 2006 5:38 pm
Location: Poland

Re: Minimal kitchen

Post by graflukas »

Thx.
Secret of the floor is in wall node of Janusz in the Kray Depot. Try it.
Only one texture chenged. The rest job is Color Tool and Mixers corretion.
After renovation this scene to new gamma setup all nodes are ruined.
Damn. A lot of work again, but I believe this work is worth the price
and by the way, I hope, it will let me solve all the bugs in here.
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: Minimal kitchen

Post by Janusz Biela »

Good Job!
You have some problems with surfaces because you do not have:
- Albedo correction system - is no big deal, but allow you ro reduce diffuse according to the color material and physics (do not watch magic math. sentence: diffuse+reflection=100%, is not true because exist Albedo which reduce power of reflected photons).
For example should be:
(10% reflection + 90% diffuse) minus albedo (0-40%)
it means for bright colors nothing change (almost) but for dark is big difference of course this should not go below zero value.
I can not show this Node because still I test it (it is full automatic: I do not touch diffuse also) but you can do it manually for bright colors nothing (so no changes) for very dark surfaces around 40% less diffuse.
- Multiply Refection - this is my the newest update. It is also nothing extraordinary and I use this for metal and glass surfaces. It allow me multiply reflection effect on surfaces without multiplying weak reflections. This you have missing in sink surface. there is dark because you did not multiply effect . This is common trick in V-ray also...and one of the best tricks surfaces ever :) Also I do not show it because still I test it.
- limited reflection - this you have. For that surfaces as sink it is necessary (maximum 2-3 reflection recurse) because you will wait forever for rendering of this region.

Will show soon differences with and without effect.

btw
I got almost the same time as V-ray but light must be direct (Area lights, same as V-ray) but real deal comes in HiRes when Kray is really fast (at list 2000 pix). It is problem with GI sampling filter in Kray 2.x - then bigger resolution the faster render so time render for small resolutions (for example 800pix) is not real.
Locked