Carpaint node compatibility

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S0nny
Posts: 75
Joined: Thu Mar 15, 2012 12:03 am

Carpaint node compatibility

Post by S0nny »

Hi guys, do you know if the carpaint node works well in Kray?
I'm getting strange results, and it's super (super!) slow to render...
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Janusz Biela
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Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
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Re: Carpaint node compatibility

Post by Janusz Biela »

S0nny wrote:Hi guys, do you know if the carpaint node works well in Kray?
I'm getting strange results, and it's super (super!) slow to render...
You have two choices:

1. To add in command line in header or tailer in Misc Tab Kray:

Code: Select all

lwo2rayslimit 1,0.9;
http://www.kraytracing.com/wiki/Advance ... 2rayslimit

I am not sure with this shader (there are some lack in documentation or bugs) why is not working properly in Kray.
This option will limit ray tracing calculations (is not visible in render - it is only reducing some errors in calculations)
The speed render after this command is visible.

2. Wait when I will start upload my Nodes (there will be also whole package for all car surfaces). I have some good Nodes which simulate very well car paint (of course not that as this shader) but they works fast and without errors - You can see these surfaces in Bugatti render.
S0nny
Posts: 75
Joined: Thu Mar 15, 2012 12:03 am

Re: Carpaint node compatibility

Post by S0nny »

Ok, I'll try this!

Meanwhile, I'll be waiting for your nodes, I'm really curious because for now I'm not getting the best (yet) from kray, and I still using the lw engine for production :-/
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