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To jure

Posted: Sun Dec 24, 2006 3:31 pm
by juli51_forum
Hello Jure. sorry for disturbing you, but I've read in you short kray manual this:

The next thing I usually do is add motion modifier SunSpot to my main Sun light


And I wonder were this motion modifier sunspot is? I'm trying to follow all your steps in manual


Thanks

Posted: Sun Dec 24, 2006 5:23 pm
by jure
Select your Light and press "m" to bring up motion options. Under "Add modifier" search gor SunSpot...

About motion modifier spot

Posted: Mon Jan 01, 2007 10:58 pm
by juli51_forum
as something I was missing in LW, thanks for telling me about it. I'm following your tutorial,.. but the question wich follows is how do you know were exactly is your objetc oriented. if it looks nordwards or sudwards.... I think it's the only setting it felts just to right position your objetc in the right coordenates.

Posted: Mon Jan 01, 2007 11:21 pm
by jure
Top (+Z) is north.
If your object is positioned in another way you can parent your Sun to a null and rotate the null in the direction of North. This way you're sun will face correct way.

Posted: Mon Jan 01, 2007 11:35 pm
by juli51_forum
Thanks Jure, I'm going forward with the (strong yellow) problem in my scene. but as I improve my scene I allways get these grainy surfaces and don't know way.. I'm all day makin probes but I have to ask somebody in the end

Posted: Mon Jan 01, 2007 11:40 pm
by jure
The gain on wall? Turn up the luminosity lights min/max rays (min 100 max 300 should do it)...

Turn your sun more to white and desaturate your floor texture to get less yellow interior.

Posted: Mon Jan 01, 2007 11:51 pm
by juli51_forum
fine I will post the resulst as soon as I have something.... there is a last think I would like you to help me if you have time.... as you can see reflection blurring on the floor doesn't work..althought it's on in LW "3.0 (Raytrancing +bacdrop)"

Posted: Mon Jan 01, 2007 11:58 pm
by jure
Make it stronger.. I use 30-50%...

Posted: Tue Jan 02, 2007 12:36 am
by juli51_forum
I have tryed in FG, with min rays "50, 100, 150, and 250". and max 300, but the grain doesn't dissapear at all.... so there must be some other thing to manage with..

Posted: Tue Jan 02, 2007 12:57 pm
by jure
No you won't get rid of grain by raising FG rays.

Grain is controled on "Quality" tab. If you're lighting scene with Area lights you need to raise Area lights min/max (min 2 max 4 is good value generaly).

If you're lighting your scene with luminous polygons (skydome, window plane...) you need to raise lumi light min/max rays...