as something I was missing in LW, thanks for telling me about it. I'm following your tutorial,.. but the question wich follows is how do you know were exactly is your objetc oriented. if it looks nordwards or sudwards.... I think it's the only setting it felts just to right position your objetc in the right coordenates.
Top (+Z) is north.
If your object is positioned in another way you can parent your Sun to a null and rotate the null in the direction of North. This way you're sun will face correct way.
Thanks Jure, I'm going forward with the (strong yellow) problem in my scene. but as I improve my scene I allways get these grainy surfaces and don't know way.. I'm all day makin probes but I have to ask somebody in the end
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fine I will post the resulst as soon as I have something.... there is a last think I would like you to help me if you have time.... as you can see reflection blurring on the floor doesn't work..althought it's on in LW "3.0 (Raytrancing +bacdrop)"
I have tryed in FG, with min rays "50, 100, 150, and 250". and max 300, but the grain doesn't dissapear at all.... so there must be some other thing to manage with..
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Grain is controled on "Quality" tab. If you're lighting scene with Area lights you need to raise Area lights min/max (min 2 max 4 is good value generaly).
If you're lighting your scene with luminous polygons (skydome, window plane...) you need to raise lumi light min/max rays...