Hello, first topic for me in finished works.
Two renders in QMC, long long time ....
Reception hall
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Reception hall
Hello!
Good renders. I would like give you some advices about these two renders (of course if are interesting). Will back soon with my point of view
Good renders. I would like give you some advices about these two renders (of course if are interesting). Will back soon with my point of view
Re: Reception hall
Of course, your point of view is very appreciate . I need to learn.
This id a speed project and low cost. 16 h work with render. Only armchair and sofa is downloaded without UV.
Thanks you sir !
This id a speed project and low cost. 16 h work with render. Only armchair and sofa is downloaded without UV.
Thanks you sir !
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Reception hall
I will start from the top what I would like to change:
- flare effect is too strong especially those circles effect. Last time I try hold my self not to exaggerate with flare effect - just make soft effect (some very soft 3-4 wide sparks) The most important thing: no lens flare at all!
- light which coming from halogens should be fake (just translucency 100-200%) to see effect but main light should come from Area Lights squares (0,5 - 1.0 m) and of course not from each position of halogen. It will make clean Photon Map. There in Kray it is special option for huge power of light (100.000 Lumi even from small sources of light) It`s call Limit DR shader. But this is dangerous method and very brutal.
- avoid small strong light sources
- avoid strong lumi lights (200% max) if is not enough then support it by Area Light
- avoid basic windows shapes - human eye immaterially catch this and says to brain: is something artificial and wrong in picture
- avoid flat cloth materials (in this case no material at all I see)
- desaturate background more ..or maybe is good (some people desaturate stronger some less)
- avoid bad carpets (It can ruin whole render if carpet shape has basic wire or lack of fur effect or not fur at all)
- try Node Reflection from DP Kit (there is glancing effect which stretch reflection in parallel direction from a object shape - this is kind of Ani - reflection simulation working fast in render)
- try make better surface with plants leafs. This can also ruin whole scene.
- use Shift camera
- maybe try put sun effect deeper in scene - it will help bright up scene and make better feeling
- did you used QMC? If yes that's good. New K3 engine will have great Final Gathering but we must still deal with K2.x.
- flare effect is too strong especially those circles effect. Last time I try hold my self not to exaggerate with flare effect - just make soft effect (some very soft 3-4 wide sparks) The most important thing: no lens flare at all!
- light which coming from halogens should be fake (just translucency 100-200%) to see effect but main light should come from Area Lights squares (0,5 - 1.0 m) and of course not from each position of halogen. It will make clean Photon Map. There in Kray it is special option for huge power of light (100.000 Lumi even from small sources of light) It`s call Limit DR shader. But this is dangerous method and very brutal.
- avoid small strong light sources
- avoid strong lumi lights (200% max) if is not enough then support it by Area Light
- avoid basic windows shapes - human eye immaterially catch this and says to brain: is something artificial and wrong in picture
- avoid flat cloth materials (in this case no material at all I see)
- desaturate background more ..or maybe is good (some people desaturate stronger some less)
- avoid bad carpets (It can ruin whole render if carpet shape has basic wire or lack of fur effect or not fur at all)
- try Node Reflection from DP Kit (there is glancing effect which stretch reflection in parallel direction from a object shape - this is kind of Ani - reflection simulation working fast in render)
- try make better surface with plants leafs. This can also ruin whole scene.
- use Shift camera
- maybe try put sun effect deeper in scene - it will help bright up scene and make better feeling
- did you used QMC? If yes that's good. New K3 engine will have great Final Gathering but we must still deal with K2.x.
Re: Reception hall
Thank you very mutch Janusz, your answer is perfect. I begin other project and i test your answer later.
For carpet, I want test FiberFX, always crash with kray... I don't try longer.
For shift camera, Time render is not longer?
For the "tube lamp", I have spherical light 50mm at 55% with 550mm limit, inverse distant ^². Problem, I have many grain in this part of picture..
I agree with you, these pictures are not very successful because they need more work.
For carpet, I want test FiberFX, always crash with kray... I don't try longer.
For shift camera, Time render is not longer?
For the "tube lamp", I have spherical light 50mm at 55% with 550mm limit, inverse distant ^². Problem, I have many grain in this part of picture..
I agree with you, these pictures are not very successful because they need more work.
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Reception hall
It doesn`t work in Kray.Alexis wrote:Thank you very mutch Janusz, your answer is perfect. I begin other project and i test your answer later.
For carpet, I want test FiberFX, always crash with kray... I don't try longer.
Try Instances - very powerful.
Yes this question is common. I think it is normal speed render but is small difference: Shift camera sees more then standard camera because of perspective (I do not how much ...maybe 5-10%) But I am not sure of that.For shift camera, Time render is not longer?
Physical lights are not supported by Kray, they are just emulated. real support will be in K3 (speed and no noise).For the "tube lamp", I have spherical light 50mm at 55% with 550mm limit, inverse distant ^². Problem, I have many grain in this part of picture..
To reduce noise from Spherical light use in Quality Tab higher Luminosity Min/max - for example 50/200. This also works with IES lights.
I do not think so is so bad. The most important is to see problems and fix them next time....so My rules number one" next render must be better then previous - there is no step back"I agree with you, these pictures are not very successful because they need more work.
Re: Reception hall
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