Interior

Please post finished works here.
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medzo
Posts: 151
Joined: Fri Nov 13, 2009 2:04 pm

Interior

Post by medzo »

Hi

I would like to share a project I did a while ago.
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salvatore
Posts: 406
Joined: Fri Jan 30, 2009 1:36 pm

Re: Interior

Post by salvatore »

very good render :D
texture are perfect to me! And light!
Only add background in windows and more furnishings and amazing :D
albertos2008
Posts: 101
Joined: Tue Jun 17, 2008 1:31 pm
Location: Milan, Italy
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Re: Interior

Post by albertos2008 »

wow!.. very nice and natural lighting.. (I'm not very skilled kray technician about tonemapping stuff)
just two notes:
_you can improve alot and in very easy way fabrics model using the incredible "marvelous designer" tool
_you can add a very bright light source on distant walls in the last two images.. pictures will feel more "deep" and interesting like the first three

ciao

Alberto
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Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
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Re: Interior

Post by Janusz Biela »

Good renders! As You noticed, good surface setup are very important (very good wood materials) Render is quite cold - in this case I use light beige colors walls or stronger LWF gamma or more color full lights. I would like put lights ON in kitchen area.
medzo
Posts: 151
Joined: Fri Nov 13, 2009 2:04 pm

Re: Interior

Post by medzo »

Thanks for comments. When I will have some time I will try them out. About tonemappig... I dot use exponential any more, I just use QLWF with gamma 2.2 and tonemapper also with gamma 2.2 set to 100%, the rest I tonemap in Photoshop.
jdomingo
Posts: 144
Joined: Wed Dec 02, 2009 8:39 am

Re: Interior

Post by jdomingo »

wow, really great render . just a small crits if i may, those things hanging on the ceiling look like floating to me or not really attached to the ceiling. overall they aree all great render.
medzo
Posts: 151
Joined: Fri Nov 13, 2009 2:04 pm

Re: Interior

Post by medzo »

thanks jdomingo! to be honest I didnt even notice the lack of contact shadows on the ceiling. Hope kray 3.0 wont need high render setup to show contact shadows.

PS: I am getting more and more hyped up on kray 3.0 :) What about you - everybody?
jdomingo
Posts: 144
Joined: Wed Dec 02, 2009 8:39 am

Re: Interior

Post by jdomingo »

ya hope they look into this in the next version. i always use uncached when dealing with contact shadow and yes it render longer than cached.

yup looking forward for the next version of kray. i hope i get excited about what they will bring out. :D
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Interior

Post by jure »

Remember that in order to get good contact shadows it's important to keep FG spatial tolerance setting low enough. For good quality interiors this means around 0.05-0.07. Of course this means longer render times but for quality you need a little patience. :)
- Jure
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