Janusz Biela wrote:ryste3d.com wrote:Thanks for the new Kray 2.5. So fare so god, but I see the perview render looks diffrent to the final render. Or is it a button I have not check?
Thanks again for 2.5. (lokk forward to 3)
Please check is LINEAR tonemap in Kray selected . use this tonemap, I mean idea of that: when LWF Gamma with higher exposure is mixed with exponential .
Btw I observed last time in V-ray setup, people use only exponetial or only LWF gamma.
With LWF gamma is quite difficult , check this:
http://pressenterdesign.com/?p=752
As You see directly render from V-ray with LWF Gamma is RUBBISH!, finall effect You can receive directly from Kray without problem and post production.
http://www.kraytracing.com/joomla/forum ... &mode=view
Remember please: tonemap in Kray is powerfull, but more important are scene light and surfacing....
This will be a bit awkward, never the less...
I won't be here long, just wanted to defend my work.
Janusz what do you mean by "rubbish"? I will make an assumption here and guess that you mean that the image is bleached/overbright. Yes, that is true, but that is because it has been saved to 32bit exr file. Please check these vimeo films:
http://vimeo.com/35034314
http://vimeo.com/35570784
to get a better understanding of this process. The whole idea behind this is to get control over ones overbright places and being able to control them with exposure. Not just to make the whole image darker, but to control the overbright spots. A clean render, saved directly to jpg, that i also see during the render process in my framebuffer is this one:
only a bit less sharp, but that's because i use a Area AA filter instead of, for instance, catmull-rom.
As for your workflow with kray... i hope you understand the whole idea behind linear color mapping and gamma 2.2. The parameter and exposure variables, shown on your screenshot are exact equivalents of the vray dark multiplier and bright multiplier; changing those values, blending with somekind of different tonemapping, although looks great, isn't lwf anymore.
Also setting LWF in vray is as easy as in your kray QuickLWF setup, you can just check a little tick in the color mapping section next to the "linear workflow" variable and there you go:
The workflow i've described in my tutorial, is just my way, that i've got used to.
Now don't get me wrong, i'm not trying to offend you or defend vray; i've seen your works and i respect your skill, but do not try to prove that kray is the only right render engine out there, cause it's not. The only right render engine out there is that, with which one can achieve best results. None of this tho is a reason to call ones render "rubbish", just because you want to prove you're using the only render engine that matters. Noob linux users always try this, and you don't strike me for a noob, so please... don't, search engines do actually index this stuff.
Best regards
Sz.