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Alek6
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Joined: Thu Oct 07, 2010 5:33 pm

Details

Post by Alek6 »

Hi! How can i improve the clearness of details in a render? Which parameters?
jure
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Joined: Thu Jun 02, 2005 6:53 pm

Re: Details

Post by jure »

You will have to be more elaborate than that. Show your render first, then we can see what we can do to help you.
- Jure
Alek6
Posts: 60
Joined: Thu Oct 07, 2010 5:33 pm

Re: Details

Post by Alek6 »

In green zones, i want to see better the lines.
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31-01.jpg
jure
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Joined: Thu Jun 02, 2005 6:53 pm

Re: Details

Post by jure »

Alek6 wrote:In green zones, i want to see better the lines.
Make color of texture lines darker.
- Jure
Alek6
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Joined: Thu Oct 07, 2010 5:33 pm

Re: Details

Post by Alek6 »

Ok, i thought that i could do it with a different light... i'll try this solution
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Janusz Biela
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Re: Details

Post by Janusz Biela »

You need a bit complex texturing (good diffuse map minimum 2000 pix seam , reflection map, and bump map created by NODE Normal net...in attachment)
Do not forget for exteriors white color maximum 80% diffuse....
One more think .... camera: ONLY SHIFT CAMERA for exteriors.....
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concrete.rar
(2.3 MiB) Downloaded 238 times
Alek6
Posts: 60
Joined: Thu Oct 07, 2010 5:33 pm

Re: Details

Post by Alek6 »

Ok, i'll try that, thanks for advices
Alek6
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Joined: Thu Oct 07, 2010 5:33 pm

Re: Details

Post by Alek6 »

It's better but not much
Attachments
31-01''.jpg
Alek6
Posts: 60
Joined: Thu Oct 07, 2010 5:33 pm

Re: Details

Post by Alek6 »

If you have links for helping to create materials, can you put them here, please?
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Janusz Biela
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Location: Finland
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Re: Details

Post by Janusz Biela »

I try make fast PS for that. Contrast is very bad (You have bad tonemaping and setup of surfaces) Remember exteriors are difficult and render buildings without environment always bring bad contrast . Trees, trees and trees this You need to hold photons....
btw I hate clip maps....
Attachments
2w1cbxm2.jpg
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