some renders
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
some renders
Hey!
I want to show a few my renders (some are in progress..)
I am thankful for being inspired and help by my friend from http://www.pandm-studio.com/
I want to show a few my renders (some are in progress..)
I am thankful for being inspired and help by my friend from http://www.pandm-studio.com/
Re: some renders
Outstanding!
Did you do all the modeling or you used model colections?
What where the rendering times and what configuration you use?
Re: some renders
I cry! amzing, perfect, extraordinary
-
- Posts: 33
- Joined: Thu Nov 26, 2009 1:23 pm
Re: some renders
Hi,
I'm really impresed! PERFECT VISUALIZATION!
I'm really impresed! PERFECT VISUALIZATION!
Re: some renders
Excellent! Archiviz collection vol. 2?
Re: some renders
Great to see you back! Excellent stuff, although some of them are a bit too "V-rayish" for me if you know what I mean
Colours are very well executed, lightning at some point is a bit too over the top with the colours (if you compare to professional photographs) but that can be easily tweaked in post as well.
Just gotta love that grass, excellent viidakko
Edit: I decided to tweak one of the images a bit in post (I hope you dont mind), even it's a bit hard when the image is finished, but I would like to see a bit more neutral colour on the light, dunno what you guys think...
Colours are very well executed, lightning at some point is a bit too over the top with the colours (if you compare to professional photographs) but that can be easily tweaked in post as well.
Just gotta love that grass, excellent viidakko
Edit: I decided to tweak one of the images a bit in post (I hope you dont mind), even it's a bit hard when the image is finished, but I would like to see a bit more neutral colour on the light, dunno what you guys think...
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: some renders
Yes I agree, a bit over saturated becouse was very strong tonemaping and colour lighting, almost no Photoshop in interiors. Those renders are very old, now I have different style (soon will show renders, where I will use basic render from Kray but very complex setup of surfaces...becouse last time I notice that fact: the bigest part of renders is good texturing.Pheidian wrote:Great to see you back! Excellent stuff, although some of them are a bit too "V-rayish" for me if you know what I mean
Colours are very well executed, lightning at some point is a bit too over the top with the colours (if you compare to professional photographs) but that can be easily tweaked in post as well.
Just gotta love that grass, excellent viidakko
Edit: I decided to tweak one of the images a bit in post (I hope you dont mind), even it's a bit hard when the image is finished, but I would like to see a bit more neutral colour on the light, dunno what you guys think...
I finish slowly Church of the Light – Osaka, Japan by Tadao Ando. In model I used very complex texturing and Photoshop.
btw
time renders start from 10 min up to 40 min with 10-20 light sources, cpu i7 extreme.
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: some renders
Pheidian wrote:
Just gotta love that grass, excellent viidakko
btw viidakko ... finally You are content
Re: some renders
Amazing work as usual.
I'm really interested about the last image, i think is perfect.
I work a lot with kray but i never reached a good level of grass as the one in your renders.
Just to know can you describe your grass material... Only specular, traslucency and no reflection?
Thank you
I'm really interested about the last image, i think is perfect.
I work a lot with kray but i never reached a good level of grass as the one in your renders.
Just to know can you describe your grass material... Only specular, traslucency and no reflection?
Thank you
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: some renders
With plants all the time is problem I think good idea is to put specular , translucency (double for both sides) and maybe small reflection and small diffuse. Still I do not know how deal with this. Good looking grass come with good light (I think only HDRi + Sun can do that) Also important is good texture as map probe for instancing.mrwiggles wrote:Amazing work as usual.
I'm really interested about the last image, i think is perfect.
I work a lot with kray but i never reached a good level of grass as the one in your renders.
Just to know can you describe your grass material... Only specular, traslucency and no reflection?
Thank you
Re: some renders
Thank you a lot, golden infoWith plants all the time is problem I think good idea is to put specular , translucency (double for both sides) and maybe small reflection and small diffuse. Still I do not know how deal with this. Good looking grass come with good light (I think only HDRi + Sun can do that) Also important is good texture as map probe for instancing.
Re: some renders
indeed! any hints on this?jnom wrote:Excellent! Archiviz collection vol. 2?
very good work, as one would expect from a k-master compliments!
and: i like the concept of 'pivoted' grounding for the last box houses!
site: http://www.3dworks.com
reel: http://vimeo.com/threedeworks/demoreel
behance: https://www.behance.net/3dworks
reel: http://vimeo.com/threedeworks/demoreel
behance: https://www.behance.net/3dworks