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interior work
Posted: Sat Jun 18, 2011 1:18 pm
by nico
this is the last work for a client.
model in rhino, render in kray
all models are us..only office chairs are free model (low quality)
1 day for model and render
C&C
Re: interior work
Posted: Sun Jun 19, 2011 9:32 am
by salvatore
wow Nico!
very good render ! I like it!
clean render but maybe you need a little more FG because I don't see shadows near the objects
Very fast work. You keep high quality/price

Re: interior work
Posted: Sun Jun 19, 2011 10:28 am
by jure
Did you use occlusion shader because those corners look a bit too dark to me...?
Re: interior work
Posted: Mon Jun 20, 2011 7:58 am
by nico
thank's all, now i'vent the scene with me so can't read the parameter of fg.
no shader occlusion for this scene.

Re: interior work
Posted: Tue Jun 21, 2011 1:02 pm
by khan973
Your reflections look unrealistic, floor is to reflective and tables are waaaayyyyy to reflective and lack of bump too.
Re: interior work
Posted: Tue Jun 21, 2011 1:30 pm
by nico
khan973 wrote:Your reflections look unrealistic, floor is to reflective and tables are waaaayyyyy to reflective and lack of bump too.
thank's
Re: interior work
Posted: Wed Jun 22, 2011 12:45 pm
by thomas
Hi there!
Very nice work, but some constructive critique: the floor looks weird. If it is marble then it would be very smooth and hard stone with some imperfections in some places. You have a reflection that is perfect all over, doesn't fade with the fresnel angle of incidence (or not enough), and has a pretty blurry reflection.
I love the visual look of blurry reflections, but the reflections on a marble floor should be much sharper (maybe 1 or 2 percent reflection blurring). Too keep it from looking too computery and artificial make sure that the reflections 'fade out' in the end portions (so use a very sharp incidence angle gradient). Then add some imperfections, as depending on the age of the floor there will be areas that are more worn out (more matte and less reflective - you can use the same grayscale map for both of these parameters) and some tiny tiny pits where there's no reflection at all - these perfections are mostly so tiny that I wouldn't put these in though.
Good luck!
Thomas
Re: interior work
Posted: Thu Jun 23, 2011 6:15 pm
by nico
hi tomas thank you for critique...the problem was time...so i've model and render all in a day and with poor time render.

Re: interior work
Posted: Tue Jun 28, 2011 12:55 pm
by thomas
Wow Nico! That's impressive to me. If you did this in one day, then I should be the one getting comments from you, and not the other way around!!
Anyway, that's always the problem with critiqueing other people's work: you never now how much time there was, or what the budget was, or what the client decided etc..
Good stuff, either way.
Keep it up!
Thomas
Re: interior work
Posted: Tue Jun 28, 2011 10:27 pm
by khan973
Of, course, we never know what was the overall context but as somebody post here, it's supposed to be for comments and crits.
As long as it remains respectful, there is nothing to complain about. We are here to get better and learn form each other and some give a lot of their time for free and don't mind repeating the same things over and over again... So I don't see the problem.
When we get comments & crits, it's up to us to use them or not...