simple interior

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salvatore
Posts: 406
Joined: Fri Jan 30, 2009 1:36 pm

simple interior

Post by salvatore »

a new simple interior
all advire are welcome
tnks
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simple interior
simple interior
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Janusz Biela
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Re: simple interior

Post by Janusz Biela »

imho

:D good:
- light/contrast
- very good surfaces

:evil: Crap:
- GI over cabinets in corners
- reflection blur
- AA

Render need just a bit dot the I. Also ceiling is too washed (maybe too strong desaturate shader from wood?...should be more warm, not that clinic white)
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salvatore
Posts: 406
Joined: Fri Jan 30, 2009 1:36 pm

Re: simple interior

Post by salvatore »

Janusz Biela wrote:imho

:D good:
- light/contrast
- very good surfaces

:evil: Crap:
- GI over cabinets in corners
- reflection blur
- AA

Render need just a bit dot the I. Also ceiling is too washed (maybe too strong desaturate shader from wood?...should be more warm, not that clinic white)
thanks Janusz
Your suggestions are precious to me
Yes true! wood desaturate was 100%
Now i setting 90% (better or still less?)
in the cabinet i will put a lumy panel with less luminosity than lumy in windows
The bad is very simply but the evermotin models are too agly to me.
I must model a good bed :oops:

For reflaction blur i used 500-2000 1% with importancegammamultiplier 1.0
You advice a better setting?
Thanks for all
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Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: simple interior

Post by Janusz Biela »

salvatore wrote:
thanks Janusz
Your suggestions are precious to me
Yes true! wood desaturate was 100%
Now i setting 90% (better or still less?)
If you will setup good tonemaping and lights you don`t need desaturate shader (sometimes it is necessary use desaturate for strong vivid colours) I think 50% is maximum ...after that surface start look artificially.
salvatore wrote:
For reflaction blur i used 500-2000 1% with importancegammamultiplier 1.0
You advice a better setting?
Thanks for all
Last time I give up this function (is too much "flow", in one scenes blur looks good in another bad with the same setup...but this is not bug, I think, problem is with quantity of reflection in scenes, more quantity of reflection - need more min/max for this parametr...but I am not sure of that.
Try importancegammamultiplier 1.4 and 5000/20000 or old engine with min/max 200/1000 or more.
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