Pavlov mentioned some time ago he bakes GI only, giving blue and orange color variations on the texture map.
How do you go about baking GI without textures? Do you use a default material setup?
How do I bake GI only
How do I bake GI only
The cool strawberry man!!!
Try baking with surface flags command. http://www.kraytracing.com/manual/kray_ ... face_flags
0 Enables indirect lighting computation only
1 Enables direct lighting computation
2 Enables textures
0 Enables indirect lighting computation only
1 Enables direct lighting computation
2 Enables textures
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Re: How do I bake GI only
just use surface_flags 0; as command, this creates a colorbleed-only on diffuse white surface suitable for using as PS_multply in the colorchannel.Josamoto wrote:Pavlov mentioned some time ago he bakes GI only, giving blue and orange color variations on the texture map.
How do you go about baking GI without textures? Do you use a default material setup?
Don't use the old Multiply for LW Multiply is not correct for this.