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Dark ceilings...how to brighten them?

Posted: Fri Aug 27, 2010 5:27 pm
by BarryV
Hi everybody!

I have a question.

How do you brighten up ceilings in rooms where the windows are relatively far away?

Do you place (double sided?) area lights on the ceiling? Do you increase diffuse/luminosity multiplier on floor/ceiling?

Thanks in advance!

Barry

Re: Dark ceilings...how to brighten them?

Posted: Fri Aug 27, 2010 8:10 pm
by Janusz Biela
BarryV wrote:Hi everybody!

I have a question.

How do you brighten up ceilings in rooms where the windows are relatively far away?

Do you place (double sided?) area lights on the ceiling? Do you increase diffuse/luminosity multiplier on floor/ceiling?

Thanks in advance!

Barry
Good idea is put lamps ON. If they are not in this place You can put area light behind camera.
I use always small area lights (one side shot direction to floor, around 0.5 m size, every 1 m, small intensity )...just "ambient light trick". I saw in V-ray renders my fiend used sometimes 10-20 small area lights on the ceiling in whole apartment...

Re: Dark ceilings...how to brighten them?

Posted: Fri Aug 27, 2010 8:43 pm
by BarryV
Thanks Janusz,

Area light behind camera I was thinking about to experiment with, but I have to make animation. This will become visible when camera moves, right?

And are those area lights on the ceiling double sided? i.e. will they give light spots? Now I use single sided lights...

Re: Dark ceilings...how to brighten them?

Posted: Fri Aug 27, 2010 9:52 pm
by Janusz Biela
BarryV wrote:Thanks Janusz,

Area light behind camera I was thinking about to experiment with, but I have to make animation. This will become visible when camera moves, right?

And are those area lights on the ceiling double sided? i.e. will they give light spots? Now I use single sided lights...
One side as area lights (spot OFF)

Re: Dark ceilings...how to brighten them?

Posted: Fri Sep 03, 2010 2:57 pm
by thomas
I have a very cheap and dirty trick, from the days of faking everything with spotlights but I must warn you: it's a filthy hack! :D

I just give a surface less diffuse and more luminosity. After that you need to tweak the multiplier value in that surface plugin - or not, if the result is good. Alternatively, if the corners brighten up too much, you could just tweak the diffuse above 100%.

Like I said, it's a dirty and simple trick, but it's fast and for some situations it works really well.

Re: Dark ceilings...how to brighten them?

Posted: Wed Sep 15, 2010 12:05 pm
by nico
@ Janusz
the area light parallel to floor with direction to ceiling above the object (sofa table or other)?? witout shadow?

but where is the example scene of 576 days ago..?? :D

Re: Dark ceilings...how to brighten them?

Posted: Wed Sep 15, 2010 3:09 pm
by Janusz Biela
nico wrote:@ Janusz
the area light parallel to floor with direction to ceiling above the object (sofa table or other)?? witout shadow?

but where is the example scene of 576 days ago..?? :D
You have to put Area lights in places where is too dark (last time I find something interesting: I put for area Power 4-5, rest lights normal)

Re: Dark ceilings...how to brighten them?

Posted: Wed Sep 15, 2010 3:32 pm
by nico
thank's for all :D

Re: Dark ceilings...how to brighten them?

Posted: Thu Sep 16, 2010 9:57 am
by Janusz Biela
I test now the same but with Lumi Poly. It is much faster. I can`t cancel IES (I need it for effect) but I noticed : over kind of amount Area Kray starts render slow (it is normal: too many sources of light). With Lumi this problem does not exist :idea:
I just create one lumi panel with Power 3 and I clone it under LW (+ command lwo2unseenbyrays_affectsgi 0; to hide it)