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glass problem......again
Posted: Tue Mar 30, 2010 12:53 pm
by jdomingo
hi guys, here i am again with glass problem. please see attached. the black object is supposed to be glass and i cant get it render with transparency even giving it a 100 percent. after so many tries, i give up and cheat (please see second image). this one is, i adjust the dissolve property on the "object property" tool. any help please. my glass has thickness so i can see the edge of it with darkness. something like this.
http://www.kraytracing.com/joomla/forum ... =viewtopic
i need quick help please, for thursday submission. thanks to all.
Re: glass problem......again
Posted: Tue Mar 30, 2010 2:03 pm
by Janusz Biela
Try this
Re: glass problem......again
Posted: Thu Apr 01, 2010 7:38 am
by jdomingo
Hi Johny, you are a legend. great thanks it works. i guessing that exporting skp file to 3ds and its camera then importing to lightwave also causes these strange material behaviour. please comment on my progress. thanks again
Re: glass problem......again
Posted: Thu Apr 01, 2010 7:59 am
by Janusz Biela
please render it bigger and better AA.
Minimum AA Box Grid 4 , filter radius 0.8, Limit DR before tonemap.
My PS version
Re: glass problem......again
Posted: Thu Apr 01, 2010 12:59 pm
by jdomingo
wow, great contrast there. love it. did you just use "level"? so when can we try this new physky with sun control? thanks for your tips.
johny are you still working on the tutorial for kray? when are you going to release it? thanks again.
Re: glass problem......again
Posted: Thu Apr 01, 2010 1:16 pm
by Janusz Biela
jdomingo wrote:wow, great contrast there. love it. did you just use "level"? so when can we try this new physky with sun control? thanks for your tips.
johny are you still working on the tutorial for kray? when are you going to release it? thanks again.
I used 3 special filters. But this is no important. Important is recive good source after render. If render is Crap You can`t make good postproces.
If You don`t wont Physky Sun, just turn OFF it. In Your scene You don`t need Sun, just enviroment light. In windows try put lumi panels.