Railings

Please post finished works here.
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ideart
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Railings

Post by ideart »

Hi, first post here. I'm posting some samples from a current project I'm working on for a railing company.
The client wanted to show the products in an almost empty environment. I used photoshop for some contrast correction and bloom effect, but not final composition is done yet.
CC more than welcome
Attachments
Comp_7.jpg
Comp_9.jpg
Comp_10_Night.jpg
Comp_5.jpg
Comp_12.jpg
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ideart
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Re: Railings

Post by ideart »

some more
Attachments
Comp2_Scene_Balcony_Square.jpg
Comp_4.jpg
Scene_10.jpg
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Janusz Biela
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Re: Railings

Post by Janusz Biela »

For me Perfect ! :) Except ugly lether on armchair...
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khan973
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Re: Railings

Post by khan973 »

Very nice,
but surfaces need more word to me. You also have a problem with your glasses surfaces. Check your smooth angle, when you look at the reflection, it looks like the glasse surface is curved.
You should cut and paste that "flat" surface or unweld it.
jdomingo
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Re: Railings

Post by jdomingo »

as johny said, it's perfect. great job
ideart
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Re: Railings

Post by ideart »

Thank you all for your replies.
As soon as time allows me I will post some fixes.
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jure
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Re: Railings

Post by jure »

Yes very nice job on the railings. Some part of image have over burned light but good work overall.
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3dworks
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Re: Railings

Post by 3dworks »

nice work for th emodeling part and surfacing in general, but for me, the metal of the railings does not look very convincing. what should that surface represent? brushed steel? chrome? maybe the reflections gradients (or did u use fresnel?) are not setup correctly - no idea why, but it looks a bit faked.

as for the glass, especially in the first image, as already posted, check for the smoothing angle. a slight bump on the single glass surfaces is a must for realistic glass, but this one is looking wrong.

markus
ideart
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Re: Railings

Post by ideart »

3dworks wrote:nice work for th emodeling part and surfacing in general, but for me, the metal of the railings does not look very convincing. what should that surface represent? brushed steel? chrome? maybe the reflections gradients (or did u use fresnel?) are not setup correctly - no idea why, but it looks a bit faked.

as for the glass, especially in the first image, as already posted, check for the smoothing angle. a slight bump on the single glass surfaces is a must for realistic glass, but this one is looking wrong.

markus
For the metal material i used conductor node with the roughness varying from 5 to 20%. The actual material is painted aluminum.
In general I managed better reflections with hdri environments than Kray's physical sky which bythewayI found a great addition.
For the glass bump you mean some kind of fractal noise?
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larry_g1s
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Re: Railings

Post by larry_g1s »

Nice work ideart. :wink:
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ideart
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Re: Railings

Post by ideart »

Thanks again for all your comments.
Here is a fix for the glass.
Attachments
Comp_7_Glass_Fix.jpg
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matt gorner
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Re: Railings

Post by matt gorner »

Awesome lighting, although I do agree with 3DWorks, some of the metal is too "desert chrome" which is making it look a little CG, most noticeable on the first image hand rails.

But apart from that. Cool!
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