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interio

Posted: Tue Jul 28, 2009 4:51 pm
by salvatore
another interior.
exponenzial 2.2 power 0.5
sun 160% 1.1Km dist 2 Kray PhotonMultiplier 500/8 - sunspot plug-in
sunsky plug-in Brightness 200% saturation 90% gamma 2.0 - turbidity 4.0
ceiling with shader Kray PhotonMultiplier diffuse number 2.0 power 2.0
carpet with kray istance and shader KraySurfaceOption FG 100min /300max

All advice are welcome

Re: interio

Posted: Tue Jul 28, 2009 6:42 pm
by jure
nice light!

fix texutre on chair, add some image outside, add krayindirectrays shader to carpet and turn multiply to 0-0.5 to make more dark shadow in carpet.

Re: interio

Posted: Tue Jul 28, 2009 7:11 pm
by joreldraw
Nice light but is not a little burned?

Re: interio

Posted: Wed Jul 29, 2009 9:11 am
by salvatore
thanks
i follow your advice for the carpet and the burned
next render will be better :?

Re: interio

Posted: Wed Jul 29, 2009 11:24 am
by salvatore
update
maybe the carpet need work..

Re: interio

Posted: Wed Jul 29, 2009 6:36 pm
by joreldraw
For me so much better now armchair no burned.
For carpet try to bend some fibers and add few more to original instanced object
Great ilumination

Re: interio

Posted: Wed Jul 29, 2009 6:42 pm
by joreldraw
You use QLWF¿?
i have problem with this

Re: interio

Posted: Thu Jul 30, 2009 9:27 am
by salvatore
what is this QLWF? (fiber effects in LW?)
i don't know

Re: interio

Posted: Thu Jul 30, 2009 12:44 pm
by joreldraw
Check this:

http://kraytracing.com/wiki/Kray_plugin ... low_plugin

Is a master plugin but for me if i use this on exponential tone fail render or render with bad colors

Re: interio

Posted: Thu Jul 30, 2009 1:02 pm
by salvatore
i use exponenzial because in interior the gamma render washed.
I never used this plug-in

Re: interio

Posted: Thu Jul 30, 2009 3:23 pm
by joreldraw
ok, i am using exponential too and not QLWF when i add or crash render or color super saturated
I think this plugin is nice only for gamma tonemap

Re: interio

Posted: Thu Jul 30, 2009 5:50 pm
by salvatore
If the render is too saturated try the postprocess "desaturate" in Tailer cmds.
You can setting the value of dasaturation. It's very good.
I set HSV mode LimitDR OFF and the render was too saturated.

I don't know the difference between After tonemap and Before tonemap.
You know?

Re: interio

Posted: Thu Jul 30, 2009 6:36 pm
by jure
salvatore wrote:If the render is too saturated try the postprocess "desaturate" in Tailer cmds.
You can setting the value of dasaturation. It's very good.
I set HSV mode LimitDR OFF and the render was too saturated.

I don't know the difference between After tonemap and Before tonemap.
You know?
After tonemap will first apply the tonempa and then apply dynamic range limit. Before tonemap will first apply dynamic range limit and then apply tonemap. Recomended setting is "after tonemap".

Re: interio

Posted: Fri Jul 31, 2009 3:46 pm
by geo_n
Looks a bit overbright.

Btw how do we use LWF? I tried to use LWF gamma 2.2 affect textures and kray setting exponential 2.2 the renders are very dark. I'm sure I'm using it wrong. Lol

Re: interio

Posted: Fri Jul 31, 2009 3:55 pm
by jure
geo_n wrote:Looks a bit overbright.

Btw how do we use LWF? I tried to use LWF gamma 2.2 affect textures and kray setting exponential 2.2 the renders are very dark. I'm sure I'm using it wrong. Lol
Basic setup:
- add QLWF plugin, check affect for all, set tonemap to Gamma, parameter to 2.2
- in Kray GUI set tonemap to Gamma, parameter 2.2

If it's too bright (washed out) you can try gamma 1.8 or lower.