interio

Please post finished works here.
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salvatore
Posts: 406
Joined: Fri Jan 30, 2009 1:36 pm

interio

Post by salvatore »

another interior.
exponenzial 2.2 power 0.5
sun 160% 1.1Km dist 2 Kray PhotonMultiplier 500/8 - sunspot plug-in
sunsky plug-in Brightness 200% saturation 90% gamma 2.0 - turbidity 4.0
ceiling with shader Kray PhotonMultiplier diffuse number 2.0 power 2.0
carpet with kray istance and shader KraySurfaceOption FG 100min /300max

All advice are welcome
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interior.jpg
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: interio

Post by jure »

nice light!

fix texutre on chair, add some image outside, add krayindirectrays shader to carpet and turn multiply to 0-0.5 to make more dark shadow in carpet.
- Jure
joreldraw
Posts: 135
Joined: Wed Apr 15, 2009 7:36 pm

Re: interio

Post by joreldraw »

Nice light but is not a little burned?
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salvatore
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Re: interio

Post by salvatore »

thanks
i follow your advice for the carpet and the burned
next render will be better :?
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salvatore
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Re: interio

Post by salvatore »

update
maybe the carpet need work..
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new light
new light
joreldraw
Posts: 135
Joined: Wed Apr 15, 2009 7:36 pm

Re: interio

Post by joreldraw »

For me so much better now armchair no burned.
For carpet try to bend some fibers and add few more to original instanced object
Great ilumination
Last edited by joreldraw on Wed Jul 29, 2009 6:50 pm, edited 1 time in total.
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joreldraw
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Re: interio

Post by joreldraw »

You use QLWF¿?
i have problem with this
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salvatore
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Re: interio

Post by salvatore »

what is this QLWF? (fiber effects in LW?)
i don't know
joreldraw
Posts: 135
Joined: Wed Apr 15, 2009 7:36 pm

Re: interio

Post by joreldraw »

Check this:

http://kraytracing.com/wiki/Kray_plugin ... low_plugin

Is a master plugin but for me if i use this on exponential tone fail render or render with bad colors
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salvatore
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Re: interio

Post by salvatore »

i use exponenzial because in interior the gamma render washed.
I never used this plug-in
joreldraw
Posts: 135
Joined: Wed Apr 15, 2009 7:36 pm

Re: interio

Post by joreldraw »

ok, i am using exponential too and not QLWF when i add or crash render or color super saturated
I think this plugin is nice only for gamma tonemap
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salvatore
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Re: interio

Post by salvatore »

If the render is too saturated try the postprocess "desaturate" in Tailer cmds.
You can setting the value of dasaturation. It's very good.
I set HSV mode LimitDR OFF and the render was too saturated.

I don't know the difference between After tonemap and Before tonemap.
You know?
jure
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Joined: Thu Jun 02, 2005 6:53 pm

Re: interio

Post by jure »

salvatore wrote:If the render is too saturated try the postprocess "desaturate" in Tailer cmds.
You can setting the value of dasaturation. It's very good.
I set HSV mode LimitDR OFF and the render was too saturated.

I don't know the difference between After tonemap and Before tonemap.
You know?
After tonemap will first apply the tonempa and then apply dynamic range limit. Before tonemap will first apply dynamic range limit and then apply tonemap. Recomended setting is "after tonemap".
- Jure
geo_n
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Location: jpn

Re: interio

Post by geo_n »

Looks a bit overbright.

Btw how do we use LWF? I tried to use LWF gamma 2.2 affect textures and kray setting exponential 2.2 the renders are very dark. I'm sure I'm using it wrong. Lol
jure
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Re: interio

Post by jure »

geo_n wrote:Looks a bit overbright.

Btw how do we use LWF? I tried to use LWF gamma 2.2 affect textures and kray setting exponential 2.2 the renders are very dark. I'm sure I'm using it wrong. Lol
Basic setup:
- add QLWF plugin, check affect for all, set tonemap to Gamma, parameter to 2.2
- in Kray GUI set tonemap to Gamma, parameter 2.2

If it's too bright (washed out) you can try gamma 1.8 or lower.
- Jure
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