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WIP game room

Posted: Fri Jul 17, 2009 4:54 pm
by vpii
Working progress, any way other then post work Kray can do lens flares or lights?

Re: WIP game room

Posted: Fri Jul 17, 2009 5:30 pm
by theshape
the lighting is cool - it has the right mood for gambling ;) i gues You could raise the amount of FG rays, or add more blur to FG or lower spacial tolerance (dono Your setup), there seam to be some splotches. The models need some complication, raise the polycount - the one arm bandit knob or the chairs - they are begging for some smoothness :)

Re: WIP game room

Posted: Fri Jul 17, 2009 5:37 pm
by vpii
Yes, as you can see alot more work to be done. I will add some more FG and see if that helps. There are 280 slots in the scene and I have not instance them. There are low poly, the Blackjack table is instance with all the chips there it is large model. I will be adding a car per there request on the other side of the tables and LCD monitors thru out space still

Thanks

Re: WIP game room

Posted: Sun Jul 19, 2009 10:26 am
by jure
vpii wrote:Working progress, any way other then post work Kray can do lens flares or lights?
You can do glow around lights with postprocess comand

Example: limitdr 0;postprocess gblur,15,0.4;

Re: WIP game room

Posted: Mon Jul 20, 2009 8:04 am
by larry_g1s
Nice work vpii! Other then some of the comments already mentioned, this is a solid piece of work.

Re: WIP game room

Posted: Tue Jul 21, 2009 8:26 pm
by vpii
Thanks larry. This is how it ended up. It was rushed at the end.
GameRoom.jpg