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360 rotation test, cube-house

Posted: Fri Apr 03, 2009 11:17 am
by RogerNyheim
rotation with shared GI, rendered via BNR on single computer.
some problems with shadows, some advice on how i should get good shadows on the house so it would not apear so flat?

http://www.vizwork.no/cube2.mov

Re: 360 rotation test, cube-house

Posted: Fri Apr 03, 2009 11:31 am
by RogerNyheim
one more... bad shadows...

http://www.vizwork.no/nex1.mov

Re: 360 rotation test, cube-house

Posted: Fri Apr 03, 2009 1:17 pm
by jure
The outside looks nice. the iside is realy flat yes. did you maybe uncheck fg refractions?

Re: 360 rotation test, cube-house

Posted: Fri Apr 03, 2009 1:29 pm
by RogerNyheim
hmmm... maybe i should do that... but i want more dynamic shadows on the outside ...
if you see cube1.mov, it's really flat...

some advices?

maybe I could make a pass with ambient occlusion? or is there some other ways to do it?

Re: 360 rotation test, cube-house

Posted: Fri Apr 03, 2009 2:30 pm
by jure
I see yes... the shading is just too flat. What settings did you use? Did you try uncached to see how that looks?

Re: 360 rotation test, cube-house

Posted: Fri Apr 03, 2009 7:12 pm
by nico
roger...your exterior lighting is very good....can you show as obtain it?
i love this test :D

Re: 360 rotation test, cube-house

Posted: Fri Apr 03, 2009 9:02 pm
by RogerNyheim
jure wrote:I see yes... the shading is just too flat. What settings did you use? Did you try uncached to see how that looks?
could i render uncached animation without the disco-fx ? (flickering an dancing blotches)

Re: 360 rotation test, cube-house

Posted: Fri Apr 03, 2009 9:24 pm
by RogerNyheim
nico wrote:roger...your exterior lighting is very good....can you show as obtain it?
i love this test :D
I'ts quite straight forward... I have a Lightbox around the scene... sky-plugin... one Area-light with inverse distance...
I could post my kray-settings if you want them?

Re: 360 rotation test, cube-house

Posted: Fri Apr 03, 2009 9:51 pm
by jure
RogerNyheim wrote:
jure wrote:I see yes... the shading is just too flat. What settings did you use? Did you try uncached to see how that looks?
could i render uncached animation without the disco-fx ? (flickering an dancing blotches)
Yes, use shared GI just like you do with cached.

Re: 360 rotation test, cube-house

Posted: Sat Apr 04, 2009 9:56 am
by nico
ohhhh ies post the setup.

at this moment in forum gallery of kray the best work exterior are your and jonhy.
so i can study the good set for exterior. :mrgreen: