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scene for simply test
Posted: Sat Dec 06, 2008 6:15 pm
by nico
hi guys, this is a simply test of saturday morning
the scene is ispired from
http://www.evermotion.org/vbulletin/sho ... hp?t=70318
the chair is a model of
http://www.e-interiors.net
sun & nigh version
original size 2400*1800 no post

Re: scene for simply test
Posted: Sun Dec 07, 2008 1:03 am
by artzgodka
very nice bat some splach it si there
how render time ?
Re: scene for simply test
Posted: Sun Dec 07, 2008 11:50 am
by nico
for original image 2400x1800 under the image there is the times line
sun version 57min
night version 46
on quad core q6600
all medium setup, aa grid 6
Re: scene for simply test
Posted: Sun Dec 07, 2008 11:55 am
by Janusz Biela
artzgodka wrote:very nice bat some splach it si there
how render time ?
You can read from bottom side

(render rescaled - good method for perfect AA, btw. guys from V-ray make same trick Bicubic Sharper rescale under PS, just need Grid 3 without FSAA with high detection or with FSAA always Mitchel for big images)
For me very good time and quality.
Maybe light in night view shuld be orange/red.
I like B/W colour on the wall.
Re: scene for simply test
Posted: Mon Dec 08, 2008 12:06 am
by ingo
Nice pictures, i love the glowing white flowers in the night picture .
Re: scene for simply test
Posted: Tue Dec 09, 2008 9:44 am
by Janusz Biela
Hey! my version after PS.
Re: scene for simply test
Posted: Tue Dec 09, 2008 9:53 am
by nico
thank's johny
i've post without ps only for show the effective render!!!
after the render i use play with curve for contrast
but my render aren't very very realistic...you use same thickness as
http://en.wikipedia.org/wiki/Merlin

Re: scene for simply test
Posted: Tue Dec 09, 2008 11:52 am
by Janusz Biela
nico wrote:thank's johny
i've post without ps only for show the effective render!!!
after the render i use play with curve for contrast
but my render aren't very very realistic...you use same thickness as
http://en.wikipedia.org/wiki/Merlin

You need LWF and Power Shader for Sun and maybe Area Lights from windows (if You used them)
This very much help You, but Yoyu must wait for update.....
This shader make softly light around obiect with good contrast without big bloom on reflections surfaces.
Re: scene for simply test
Posted: Tue Dec 09, 2008 1:14 pm
by geo_n
carpet looks good. Is that new instancing from beta? is it easy to make carpet object and materials?
Re: scene for simply test
Posted: Tue Dec 09, 2008 2:42 pm
by nico
geo_n wrote:carpet looks good. Is that new instancing from beta? is it easy to make carpet object and materials?
the carpet is a polygonal without istance.. white color and 80% diffuse
Re: scene for simply test
Posted: Tue Dec 09, 2008 3:14 pm
by Janusz Biela
nico wrote:geo_n wrote:carpet looks good. Is that new instancing from beta? is it easy to make carpet object and materials?
the carpet is a polygonal without istance.. white color and 80% diffuse
You used on carpet QMC shader?
Re: scene for simply test
Posted: Tue Dec 09, 2008 3:19 pm
by nico
Johny_quick wrote:nico wrote:geo_n wrote:carpet looks good. Is that new instancing from beta? is it easy to make carpet object and materials?
the carpet is a polygonal without istance.. white color and 80% diffuse
You used on carpet QMC shader?
this is the parameter

Re: scene for simply test
Posted: Tue Dec 09, 2008 3:30 pm
by Janusz Biela
OK
But last time I saw grey dots with this setup in my renders.....only helps me High setup QMC 50/200 minimum...I don`t know. But of coarse this is still much faster then normal Photon Map render (around 3-4 times)
Maybe this is problem from low interpolation QMC (very noise render with low setup)
I use maximum 60% diffuse for all obiect without reflections.....
Re: scene for simply test
Posted: Tue Dec 09, 2008 8:03 pm
by larry_g1s
Nice work nico.