Page 1 of 1

wip giving skyportals a go

Posted: Fri Aug 29, 2008 2:48 pm
by walfridson
GI globe skylight and point lights on the wall.
Some virtualdarkroom.

Any pointers?

Image
Image

Re: wip giving skyportals a go

Posted: Sat Aug 30, 2008 6:05 pm
by darickster
looks ok at this resolution, really is a bit small. Good compositon. maybe add a background and some reflection to the wood.

If i look at both images the left looks realictic, and going to the right it starts to looking dull, its not a lacking in composition but the loss of highlights (or reflection) in the surfaces in that area. The purple lampshade looks brilliant.

May i ask how long it takes you to get an image like this, from project start that is.. Is it a production image or a personal project?

In general its good but it has potential to become brilliant.

cheers

Re: wip giving skyportals a go

Posted: Sat Aug 30, 2008 8:04 pm
by acidarrow
The lighting looks very good, but as darickster said, some materials look duller than they should. Adding some reflection to some should solve this.

Re: wip giving skyportals a go

Posted: Mon Sep 01, 2008 5:13 pm
by walfridson
Thank you boys. Looks a bit better.
darickster wrote:May i ask how long it takes you to get an image like this, from project start that is.. Is it a production image or a personal project?
Took a day. The couch and the office chair is commercial thou, didnt make that.
Personal thing, you might recognize the apartment...

Image
Image
Image

Re: wip giving skyportals a go

Posted: Mon Sep 01, 2008 5:39 pm
by erwin zwart
walfridson wrote:Thank you boys. Looks a bit better.
Took a day. The couch and the office chair is commercial thou, didnt make that.
Personal thing, you might recognize the apartment...
LOL
SEINFELD!

Re: wip giving skyportals a go

Posted: Mon Sep 01, 2008 6:11 pm
by jure
Ah lol just waiting for Kramer to walk in! :D

Re: wip giving skyportals a go

Posted: Mon Sep 22, 2008 8:59 am
by Janusz Biela
Why You use virtualdarkroom ?!!!
Please... dont pain Kray :D Kray have full global illumination, includes all ways of light transport.....
Use:
inside rooms luminoisty lamps please TURN ON limitdr shader (after that You can use 4000% lumi for lamps or much biger :D ) ... You receive nice fill light inside rooms without splotches.
ofcoarse You must use KrayMultiply shader for this lumi surfaces inside room becouse Kray don`t know abount strong power lumi from light sources (when You use skyportals You must use this shader for control light inside and looking good ballance betwen light sources - sometimes lumi surfaces inside rooms need 500% sometimes 20.000%! but this is fast just put PRECOMPUTE RENDER to check light splotches.
For good colours You must use LWF from Kray - this is much better then Exponential (will release in next OB update).

Re: wip giving skyportals a go

Posted: Mon Sep 22, 2008 8:34 pm
by larry_g1s
Erwin Zwart wrote:
walfridson wrote:Thank you boys. Looks a bit better.
Took a day. The couch and the office chair is commercial thou, didnt make that.
Personal thing, you might recognize the apartment...
LOL
SEINFELD!
Seinfeld is what I noticed too....lol.