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wip giving skyportals a go
Posted: Fri Aug 29, 2008 2:48 pm
by walfridson
GI globe skylight and point lights on the wall.
Some virtualdarkroom.
Any pointers?

Re: wip giving skyportals a go
Posted: Sat Aug 30, 2008 6:05 pm
by darickster
looks ok at this resolution, really is a bit small. Good compositon. maybe add a background and some reflection to the wood.
If i look at both images the left looks realictic, and going to the right it starts to looking dull, its not a lacking in composition but the loss of highlights (or reflection) in the surfaces in that area. The purple lampshade looks brilliant.
May i ask how long it takes you to get an image like this, from project start that is.. Is it a production image or a personal project?
In general its good but it has potential to become brilliant.
cheers
Re: wip giving skyportals a go
Posted: Sat Aug 30, 2008 8:04 pm
by acidarrow
The lighting looks very good, but as darickster said, some materials look duller than they should. Adding some reflection to some should solve this.
Re: wip giving skyportals a go
Posted: Mon Sep 01, 2008 5:13 pm
by walfridson
Thank you boys. Looks a bit better.
darickster wrote:May i ask how long it takes you to get an image like this, from project start that is.. Is it a production image or a personal project?
Took a day. The couch and the office chair is commercial thou, didnt make that.
Personal thing, you might recognize the apartment...

Re: wip giving skyportals a go
Posted: Mon Sep 01, 2008 5:39 pm
by erwin zwart
walfridson wrote:Thank you boys. Looks a bit better.
Took a day. The couch and the office chair is commercial thou, didnt make that.
Personal thing, you might recognize the apartment...
LOL
SEINFELD!
Re: wip giving skyportals a go
Posted: Mon Sep 01, 2008 6:11 pm
by jure
Ah lol just waiting for Kramer to walk in!

Re: wip giving skyportals a go
Posted: Mon Sep 22, 2008 8:59 am
by Janusz Biela
Why You use virtualdarkroom ?!!!
Please... dont pain Kray

Kray have full global illumination, includes all ways of light transport.....
Use:
inside rooms luminoisty lamps please TURN ON limitdr shader (after that You can use 4000% lumi for lamps or much biger

) ... You receive nice fill light inside rooms without splotches.
ofcoarse You must use
KrayMultiply shader for this lumi surfaces inside room becouse Kray don`t know abount strong power lumi from light sources (when You use skyportals You must use this shader for control light inside and looking good ballance betwen light sources - sometimes lumi surfaces inside rooms need 500% sometimes 20.000%! but this is fast just put
PRECOMPUTE RENDER to check light splotches.
For good colours You must use LWF from Kray - this is much better then Exponential (will release in next OB update).
Re: wip giving skyportals a go
Posted: Mon Sep 22, 2008 8:34 pm
by larry_g1s
Erwin Zwart wrote:walfridson wrote:Thank you boys. Looks a bit better.
Took a day. The couch and the office chair is commercial thou, didnt make that.
Personal thing, you might recognize the apartment...
LOL
SEINFELD!
Seinfeld is what I noticed too....lol.