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Understanding Kray Indirect Rays Shader

Posted: Wed Aug 20, 2008 1:00 pm
by sat
Hello,

is it correct that this shader is not only used in conjunction with self illuminating polygons but on surfaces that get hit by photons as well? So when I want to reduce the color bleeding on a surface, do I have to assign it to the lightsource (illuminating poly) that emits the light or to the surface that receives the light. Sorry if this has been asked before but I am a little bit confused about its correct usage. Thanks.

Re: Understanding Kray Indirect Rays Shader

Posted: Thu Aug 21, 2008 8:48 am
by jure
You assign it to the surface that receives the light.

Re: Understanding Kray Indirect Rays Shader

Posted: Thu Aug 21, 2008 10:17 am
by sat
Again, many thanks. :wink: