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Exterior

Posted: Thu Jul 03, 2008 11:00 am
by Janusz Biela
Test render exterior: Sun+sunsky. Tonemapping Reinhard. 20 min.

Posted: Thu Jul 03, 2008 11:27 am
by jure
I love the light balance between exterior /interior! and the vegetation looks great too!

Posted: Thu Jul 03, 2008 11:51 am
by Janusz Biela
jure wrote:I love the light balance between exterior /interior! and the vegetation looks great too!
Yes Reinhard is very close perception of eye. All renders have same setup (no change) For interior maybe scene need higher exposure but this is normaly in real world. Vegetation need transparency on leaf but this make too long rener. Now vegetation have around diffuse/translucency 50%/50% +specular.
I can render this under 10 min (very silimar render) but I like ideal radiation on walls. Water have Ani-reflection NODE for vertical reflections - maybe colour is no ideal (I used very basic setup ) but nice effect.

For exteriors we need:
1/ displacement in Kray
2/ grass/fur (basic) generator
3/ Reinhard toneampping
4/ multiple bounce light (glass problem under recurse 6 - too small bounce/recurse)

Posted: Thu Jul 03, 2008 2:57 pm
by sepo
Very nice. I think these are benchmark exteriors. So your tonemapping was done in PS. Can you tell us more.

Posted: Thu Jul 03, 2008 5:30 pm
by bigstick
Bravo Johny - outstanding! Any chance of posting screenshots of your kray settings - please?!

Posted: Thu Jul 03, 2008 5:33 pm
by geo_n
very nice johny. this is the best so far. Can you tell us about the environment lighting and kray setup? I can't get noiseless render without removing contact shadow too much. Blurring sampling removes good shadow for my render. hmm...

Posted: Thu Jul 03, 2008 9:48 pm
by larry_g1s
Yessss! Very nice job. You're definitely on track. The 1st image is very very good. Looks like the blue material still needs some tweaking in it's texture. But other then that...top notch.

Man...just looked at it again...Beautiful work!

What is Reinhard?

Posted: Thu Jul 03, 2008 11:57 pm
by Janusz Biela
Larry_g1s wrote:Yessss! Very nice job. You're definitely on track. The 1st image is very very good. Looks like the blue material still needs some tweaking in it's texture. But other then that...top notch.

Man...just looked at it again...Beautiful work!

What is Reinhard?
http://qtpfsgui.sourceforge.net/

Posted: Fri Jul 04, 2008 1:05 am
by larry_g1s
Thanks Johny, I'll check it out. What is the connection to Reinhard? All I see is Qtpfsgui. :?:

Posted: Fri Jul 04, 2008 10:01 am
by Janusz Biela
Larry_g1s wrote:Thanks Johny, I'll check it out. What is the connection to Reinhard? All I see is Qtpfsgui. :?:
Just render to HDRi and use Reinhard02 or 05.

Posted: Fri Jul 04, 2008 5:56 pm
by darickster
Johnny i can see the tool is either linux or mac, or is there a pc version?

ah, found it!

Posted: Fri Jul 04, 2008 6:06 pm
by Janusz Biela
Larry_g1s wrote:Thanks Johny, I'll check it out. What is the connection to Reinhard? All I see is Qtpfsgui. :?:
Just render to HDRi and use qtp

Posted: Sun Jul 06, 2008 6:53 am
by geo_n
Johny_quick wrote:
jure wrote:I love the light balance between exterior /interior! and the vegetation looks great too!
Yes Reinhard is very close perception of eye. All renders have same setup (no change) For interior maybe scene need higher exposure but this is normaly in real world. Vegetation need transparency on leaf but this make too long rener. Now vegetation have around diffuse/translucency 50%/50% +specular.
I can render this under 10 min (very silimar render) but I like ideal radiation on walls. Water have Ani-reflection NODE for vertical reflections - maybe colour is no ideal (I used very basic setup ) but nice effect.

For exteriors we need:
1/ displacement in Kray
2/ grass/fur (basic) generator
3/ Reinhard toneampping
4/ multiple bounce light (glass problem under recurse 6 - too small bounce/recurse)
I use reinhard in vray for exterior, too. So I didn't know how to do it in kray. I'll check out that qtp program thanks.
Really need displacement in lw. The grass looks flat but when its far it looks good. I think your render is already photographic and only the sharpest eye can spot its cg. How did you make the walls glow without postprocess?
What does multiple bounce light mean? Doesn't kray do this anyway? And I mentioned in another thread that from recurse 16 to 8 I dont get significant render speed in kray. So is it important?

Posted: Sun Jul 06, 2008 1:03 pm
by Janusz Biela
geo_n wrote: I use reinhard in vray for exterior, too. So I didn't know how to do it in kray. I'll check out that qtp program thanks.
Really need displacement in lw. The grass looks flat but when its far it looks good. I think your render is already photographic and only the sharpest eye can spot its cg. How did you make the walls glow without postprocess?
What does multiple bounce light mean? Doesn't kray do this anyway? And I mentioned in another thread that from recurse 16 to 8 I dont get significant render speed in kray. So is it important?
16 recure is too big for exteriors. Try under 8 recurse.
For better speed You must know better Kray :D

Posted: Mon Jul 07, 2008 8:32 am
by geo_n
Johny_quick wrote:
geo_n wrote: I use reinhard in vray for exterior, too. So I didn't know how to do it in kray. I'll check out that qtp program thanks.
Really need displacement in lw. The grass looks flat but when its far it looks good. I think your render is already photographic and only the sharpest eye can spot its cg. How did you make the walls glow without postprocess?
What does multiple bounce light mean? Doesn't kray do this anyway? And I mentioned in another thread that from recurse 16 to 8 I dont get significant render speed in kray. So is it important?
16 recure is too big for exteriors. Try under 8 recurse.
For better speed You must know better Kray :D
yes yes johny. i'm learning. teach me more pls.:D hopefully lw still alive when i'm good with kray. LOL!
when i change rec from 16 to 8 in a 45min render it becomes 42min. maybe i'm not doing something right. but only 3min gain. in 4.5 hour render that's 4.2hour faster but still i'll go to sleep in that time. hehe