Exterior
Posted: Thu Jul 03, 2008 11:00 am
Test render exterior: Sun+sunsky. Tonemapping Reinhard. 20 min.
Yes Reinhard is very close perception of eye. All renders have same setup (no change) For interior maybe scene need higher exposure but this is normaly in real world. Vegetation need transparency on leaf but this make too long rener. Now vegetation have around diffuse/translucency 50%/50% +specular.jure wrote:I love the light balance between exterior /interior! and the vegetation looks great too!
http://qtpfsgui.sourceforge.net/Larry_g1s wrote:Yessss! Very nice job. You're definitely on track. The 1st image is very very good. Looks like the blue material still needs some tweaking in it's texture. But other then that...top notch.
Man...just looked at it again...Beautiful work!
What is Reinhard?
Just render to HDRi and use Reinhard02 or 05.Larry_g1s wrote:Thanks Johny, I'll check it out. What is the connection to Reinhard? All I see is Qtpfsgui.
Just render to HDRi and use qtpLarry_g1s wrote:Thanks Johny, I'll check it out. What is the connection to Reinhard? All I see is Qtpfsgui.
I use reinhard in vray for exterior, too. So I didn't know how to do it in kray. I'll check out that qtp program thanks.Johny_quick wrote:Yes Reinhard is very close perception of eye. All renders have same setup (no change) For interior maybe scene need higher exposure but this is normaly in real world. Vegetation need transparency on leaf but this make too long rener. Now vegetation have around diffuse/translucency 50%/50% +specular.jure wrote:I love the light balance between exterior /interior! and the vegetation looks great too!
I can render this under 10 min (very silimar render) but I like ideal radiation on walls. Water have Ani-reflection NODE for vertical reflections - maybe colour is no ideal (I used very basic setup ) but nice effect.
For exteriors we need:
1/ displacement in Kray
2/ grass/fur (basic) generator
3/ Reinhard toneampping
4/ multiple bounce light (glass problem under recurse 6 - too small bounce/recurse)
16 recure is too big for exteriors. Try under 8 recurse.geo_n wrote: I use reinhard in vray for exterior, too. So I didn't know how to do it in kray. I'll check out that qtp program thanks.
Really need displacement in lw. The grass looks flat but when its far it looks good. I think your render is already photographic and only the sharpest eye can spot its cg. How did you make the walls glow without postprocess?
What does multiple bounce light mean? Doesn't kray do this anyway? And I mentioned in another thread that from recurse 16 to 8 I dont get significant render speed in kray. So is it important?
yes yes johny. i'm learning. teach me more pls.Johny_quick wrote:16 recure is too big for exteriors. Try under 8 recurse.geo_n wrote: I use reinhard in vray for exterior, too. So I didn't know how to do it in kray. I'll check out that qtp program thanks.
Really need displacement in lw. The grass looks flat but when its far it looks good. I think your render is already photographic and only the sharpest eye can spot its cg. How did you make the walls glow without postprocess?
What does multiple bounce light mean? Doesn't kray do this anyway? And I mentioned in another thread that from recurse 16 to 8 I dont get significant render speed in kray. So is it important?
For better speed You must know better Kray