Penguin

Please post finished works here.
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geo_n
Posts: 363
Joined: Tue May 20, 2008 3:01 pm
Location: jpn

Penguin

Post by geo_n »

Again sorry if its basic render stuff. Testing out how kray renders normal maps, displacements,etc.
Btw, does kray render particles hypervoxels?


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jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Post by jure »

A penguin! Great! :D
The skin needs some work but I love that you render other models and not just architecture. :)
- Jure
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Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
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Post by Janusz Biela »

You can use instant to render....100.000 penguins! :twisted:
geo_n
Posts: 363
Joined: Tue May 20, 2008 3:01 pm
Location: jpn

Post by geo_n »

jure - thanks. i'd like to try the versatility of kray outside of architecture. skin needs work but it'll be covered with a blizzard :lol:

Johny_quick - you gave me an idea. lol.
but seems it not so easy to clone thousands in kray. I think its good to implement hd instance way of cloning. points or poly from modeller can be location of instance in layout.
copying a null(with same name as original object) thousands of times and placing them manually is time consuming in kray. :D
or there's an easier way to instance in kray? :wink:
geo_n
Posts: 363
Joined: Tue May 20, 2008 3:01 pm
Location: jpn

Post by geo_n »

I couldn't get more than 2000 instances though johny

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1468 instances of penguin(9549 poly)= 14061972 poly and only used less than a gig.
rendered with lappy, core 2 1.6ghz 3gig ram winxp. impressive kray!
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