I tried a fast modded setup in some variations: wood, leather and chrome and it seems work very good (usually for this materials I use the Delta node or a more basic fresnel setup with some tweaking). It's a bit heavy to calculate, but my machine (i7 six core @4ghz) can handle it pretty well, even with the defalut lw engine. I need to look better at how the the normal to bump maps convertion works because seems to me that the normalize node require a different tone/contrast for the image source.Janusz Biela wrote:
Because I use this non stop it this just matter of seconds to setup for me material without rendering (but this is normal when you use non stop same system - you just get use of it)
I have a question, is there a reason to use the spot normal + bump in the subtract node before the normalize? Because I tried to connect the bump directly to the normalize node and the bump effect does appear more stronger (but seems impossibile to change the final result with bump value, or other multipliers: 0% bump or 400% changes nothing).
Anyway, I will work in deep during this week (time permitting) because I need more time to experiment, I'll post some sample.
Thank you Janusz, I tried resetting all the lights and the color space before activating kray (because I always use the sRGB in lw) and it worked. Of course I need to improve my knowledge of kray with a lot of experimentation, because is basically 0I do not use demo but should be differences between full version and demo version. Kray has almost 100% stability (apparently I can not crash it since half year)
In attachment my most common tone map.
Remember in Lightwave must be all in Linear mode in Kray General also Linear before when use blending Kray system.

I'll try some basic scenes because for some specific works and high resolutions (like 5000x3500) I'll probably need a faster and better rendering engine than lw default.
p.s. sorry guys for the of topic, btw nice renders!