
I will try big area light from camera side, but I cant manage phsycal sky. So I use big lumi panel behind the windows and 3 area lights


You do not need manage Physky. Put default ..maybe with a bit higher exposure (4 or maximum 5). You can use command line in Physky (in attachment Physky lsc with cmd line inside) which desaturate it:erkerk wrote:Thanks for advice Janusz![]()
I will try big area light from camera side, but I cant manage phsycal sky. So I use big lumi panel behind the windows and 3 area lights![]()
Code: Select all
tonemapdefine skytm,desaturate,0.7;background tonemapper_filter,skytm;
Do not use "strange" Nodes - only fresnel, Normal map, blurr map, colour tool. Search my topic with my Nodes setup:Your AE post are awesome (maybe you will make a tutorial about this). I agree also I have big problem about floor surface. I've used conductor node.