Animation Rendering in Kray
Re: Animation Rendering in Kray
Thanks Janusz. Working on 2 passes animation rendering seems really slow down the further rendering. Perhaps it's my wrong setting.
Now rushing on the modeling and single frame preview for client first.
I tried Fprime few years ago, on animation rendering. It's great for exterior scene, flicker free. You can see here (video in near end of the page)
http://jonathlee.com/3d-animation-initial-dream.html
However, working with Fprime for interior was one of the toughest challenge.
Now rushing on the modeling and single frame preview for client first.
I tried Fprime few years ago, on animation rendering. It's great for exterior scene, flicker free. You can see here (video in near end of the page)
http://jonathlee.com/3d-animation-initial-dream.html
However, working with Fprime for interior was one of the toughest challenge.
- Janusz Biela
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Re: Animation Rendering in Kray
jonathlee wrote:Thanks Janusz. Working on 2 passes animation rendering seems really slow down the further rendering. Perhaps it's my wrong setting.
Now rushing on the modeling and single frame preview for client first.
I tried Fprime few years ago, on animation rendering. It's great for exterior scene, flicker free. You can see here (video in near end of the page)
http://jonathlee.com/3d-animation-initial-dream.html
However, working with Fprime for interior was one of the toughest challenge.
You understand wrong idea of 2 pass rendering


Re: Animation Rendering in Kray
Why is that? I didn't know that time interpolation mode in kray needed more than 1 pass to work.Janusz Biela wrote: If is time interpolation used then we must use two passes for each frame.
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Re: Animation Rendering in Kray
jnom wrote:Why is that? I didn't know that time interpolation mode in kray needed more than 1 pass to work.Janusz Biela wrote: If is time interpolation used then we must use two passes for each frame.
Is doesn`t matter what kind of render system You use (except Path Tracing or Uncache) You have only two choices with actual engine :
1. Render with one pass but to receive good GI You must setup very high Final Gathering which will affect horrible long time render
2. Render with two or more passes (I think maximum profitable is use 3, personally I use 2 passes) and receive good GI + good time render.
I think we will forget in K3.0 about those passes (now in Kray is necessary to use those passes to get good sampling and reduce min/max rays. Minimum/maximum rays is major part of engine and reducing it we reduce time render and also increase speed of AA and blur phase)
Re: Animation Rendering in Kray
May I know what is the best settings for animation where the objects have no movement? Only the camera move.
I tried the settings of the Cornell Box, the rendering was pretty fast indeed.
I tried the settings of the Cornell Box, the rendering was pretty fast indeed.
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Re: Animation Rendering in Kray
Thank You jonathlee for test scene. I hope You understand now more Photon Mapping idea in animation
Here small test from me:
- 300 frames , time render 30-50/frame sec
- BAKE every 20th frame (20 min total)
- final render with one pass
- Sunsky as Texture Environment + SpotSun
- resolution 720/480 pix
- FSAA G3
- AE post processing
[youtube]UQNRl8-bA68[/youtube]

Here small test from me:
- 300 frames , time render 30-50/frame sec
- BAKE every 20th frame (20 min total)
- final render with one pass
- Sunsky as Texture Environment + SpotSun
- resolution 720/480 pix
- FSAA G3
- AE post processing
[youtube]UQNRl8-bA68[/youtube]
Re: Animation Rendering in Kray
Impressive indeed. Thank you very much Janusz, never thought rendering animation in Kray could be this fast.
Btw, is this video has added effects with After Effects?
I tried with setting Recurse 6-8, but the shadow still flat.
Btw, is this video has added effects with After Effects?
I tried with setting Recurse 6-8, but the shadow still flat.
Re: Animation Rendering in Kray
Regarding our other discussion about kray time interpolation creating huge fgi files. I think it could be improved. When I render animations in vray or lw I don't expect to get gigabytes for objects with deformation. That would be a lot of gb used. It would be great if kray's uncache mode is improved to deal with this situation.
All characters are rendered with lw montecarlo interpolated.
[youtube]http://www.youtube.com/watch?v=vPlpjnLMA_E[/youtube]
embedding for youtube not working?
http://www.youtube.com/watch?v=vPlpjnLMA_E
All characters are rendered with lw montecarlo interpolated.
[youtube]http://www.youtube.com/watch?v=vPlpjnLMA_E[/youtube]
embedding for youtube not working?
http://www.youtube.com/watch?v=vPlpjnLMA_E
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Re: Animation Rendering in Kray
Embedding does not work. But also something is wrong with normal short code...we check forum setup.jnom wrote:Regarding our other discussion about kray time interpolation creating huge fgi files. I think it could be improved. When I render animations in vray or lw I don't expect to get gigabytes for objects with deformation. That would be a lot of gb used. It would be great if kray's uncache mode is improved to deal with this situation.
All characters are rendered with lw montecarlo interpolated.
[youtube]http://www.youtube.com/watch?v=vPlpjnLMA_E[/youtube]
embedding for youtube not working?
http://www.youtube.com/watch?v=vPlpjnLMA_E
About gi file: size is depending from how good setup you have. I try all the time be close QMC quality and this affect a lot of samples and huge GI file. Will talk with G. about size...maybe it is solution to make smaller.
This animation above took 170 MB of GI file (BAKE mode)...is quite a lot ...is not?
Btw, can You send me 2-3 of those animation for test? Will test tham with Allow and Time Interpolation...
Great characters, very pro!
- Janusz Biela
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Re: Animation Rendering in Kray
try:jnom wrote: embedding for youtube not working?
http://www.youtube.com/watch?v=vPlpjnLMA_E
vPlpjnLMA_E
between [youtube][/youtube]
[youtube]vPlpjnLMA_E[/youtube]
Re: Animation Rendering in Kray
How did you embedd my video?
Unfortunately I can't share anything due to nda. I am able to test them and other animated projects with kray 3.0 if there will be a beta soon.
The 170mb bake is from the previous the cornel animation? Shared animation mode? Because when I used time interpolation it was like 1gig of fgi. Uncache mode is probably versatile gi mode if kray improve it more.
Unfortunately I can't share anything due to nda. I am able to test them and other animated projects with kray 3.0 if there will be a beta soon.
The 170mb bake is from the previous the cornel animation? Shared animation mode? Because when I used time interpolation it was like 1gig of fgi. Uncache mode is probably versatile gi mode if kray improve it more.
- Janusz Biela
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Re: Animation Rendering in Kray
put code video betweenjnom wrote:How did you embedd my video?
[youtube ]code of video, not whole link[/youtube ]
I put space bar behind youtube to see code.
So should be that:
[youtube ]UQNRl8-bA68[/youtube ]
my whole link is http://youtu.be/UQNRl8-bA68
170 MB is from 300 frame animation of apartment with BAKE every 20th frame...so TOTAL 15 Full backed frames each one has ~12 MB.Unfortunately I can't share anything due to nda. I am able to test them and other animated projects with kray 3.0 if there will be a beta soon.
The 170mb bake is from the previous the cornel animation? Shared animation mode? Because when I used time interpolation it was like 1gig of fgi. Uncache mode is probably versatile gi mode if kray improve it more.
To save You HD space You can use SAVE photon Map (create very, very small file...almost nothing). I suggest it for big scenes.
After that You can use UNCACHE (slow render) or normal Final Gathering (fast render) with LOAD mode. (no share!). This is dedicated for render farms.