furry rugg

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NiGMa
Posts: 129
Joined: Thu Sep 14, 2006 2:38 am
Location: Australia

Post by NiGMa »

thats awesome, got a link to that NT thread?
_mats_
Posts: 247
Joined: Sun Nov 19, 2006 11:53 pm
Location: Seattle, wa

Post by _mats_ »

yeah works great !

slow render though.. here is that link

http://www.newtek.com/forums/showthread ... hlight=rug

posted by ztreem, with an explanation on page 2

good luck !

matt -
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Post by jure »

That rug looks awsome mats!

Oh look my 1000th post! :D
- Jure
_mats_
Posts: 247
Joined: Sun Nov 19, 2006 11:53 pm
Location: Seattle, wa

Post by _mats_ »

hah thanks Jure !

you just posted to reach 1000 uh? :)

I will catch up !

Matt -

PS : I will post the final renders once this mess of a project is complete.
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acidarrow
Posts: 140
Joined: Wed Jan 31, 2007 7:42 pm
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Post by acidarrow »

Try using the shader on the rug, switch to uncached, and use a very low rays number, like 10.

Not sure how the result will be on the rug, but I tried that on trees and shrubs and the results are promising.
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