only 2 area light:
window (size 2-2-2) 65% PhotoMultipler 60 (rgb 207-224-252) inv dist 3 m
sun (size 0.2 0.2 0.2) 100% PhotoMultipler 10 (rgb 242-228-179)
recurse 20
Kray:
exponenzial 2.2 exposure 1.0
Lightmap power 0.2
preset High with 2000000 Photon
AA grid 4 cubic 1.0 FSAA
are welcome recommendations and criticisms
thanks
interior
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: interior
Looks good.
I thing maximum PowerShader for renders is 10. look on the windows plastic this region must have shadows area (becouse over this we receive "atomic" light on reflection surfaces - I hope G. fix this - this is no bug , but need compesation in code)
From my test I thing Power 8-10 is enough + minimum recurse 20 and Power in Kray 0.4 - 0.6 (0.2 is small make gray render...)
Maybe curtain is too poor (too small details on this) , sun need deeper colour.
Maybe put lumi ball outside with this texture http://www.kraytracing.com/forum/downlo ... &mode=view and PowerShader 2-3 (make a bit smaller gamma on this for deep blue and strong area in windows smaller) This texture make blue reflection on floor but white in horizonts and on the ceiling. background You must put behinde lumi ball (make ball 100 m) and put on the ball UNSEEN BY CAMERA. Background must have UNSEEN BY RADIATION and minimum 100% luminosity + control in image EDITOR (desaturate and big gamma - this is only for View) I non - stop ask G. abount totall EXCLUDE for surfaces in code, maybe shader TotallExclude becouse we need only see backgroun nothing else..... I am no sure glass in windows (this trick is good without glasss windows - You must check).
I thing maximum PowerShader for renders is 10. look on the windows plastic this region must have shadows area (becouse over this we receive "atomic" light on reflection surfaces - I hope G. fix this - this is no bug , but need compesation in code)
From my test I thing Power 8-10 is enough + minimum recurse 20 and Power in Kray 0.4 - 0.6 (0.2 is small make gray render...)
Maybe curtain is too poor (too small details on this) , sun need deeper colour.
Maybe put lumi ball outside with this texture http://www.kraytracing.com/forum/downlo ... &mode=view and PowerShader 2-3 (make a bit smaller gamma on this for deep blue and strong area in windows smaller) This texture make blue reflection on floor but white in horizonts and on the ceiling. background You must put behinde lumi ball (make ball 100 m) and put on the ball UNSEEN BY CAMERA. Background must have UNSEEN BY RADIATION and minimum 100% luminosity + control in image EDITOR (desaturate and big gamma - this is only for View) I non - stop ask G. abount totall EXCLUDE for surfaces in code, maybe shader TotallExclude becouse we need only see backgroun nothing else..... I am no sure glass in windows (this trick is good without glasss windows - You must check).
Re: interior
I followed your advice:
1 ball of light 100 m unseen by camera around the model with your own texture (500% luminosity and power shader 3)
a sun (rgb 241-223-163) 100% 9.80 m inv dist area light, size 0.2-0.2-0.2
Kray: exponenzial 2.2 exposure 1.0
Photon power 0.6
AA 4 cubic grid FSAA 0.8
preset interior
correction: Photoshop Sharpen 50%. contrast +10
seems better to me .. what do you think?
thanks
1 ball of light 100 m unseen by camera around the model with your own texture (500% luminosity and power shader 3)
a sun (rgb 241-223-163) 100% 9.80 m inv dist area light, size 0.2-0.2-0.2
Kray: exponenzial 2.2 exposure 1.0
Photon power 0.6
AA 4 cubic grid FSAA 0.8
preset interior
correction: Photoshop Sharpen 50%. contrast +10
seems better to me .. what do you think?
thanks
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: interior
I thing now is better.
Please add background, no transparency curtain in corner *maybe with dark colour texture) and stronger gamma on the lumi ball for stronger blue on floor.
Please add background, no transparency curtain in corner *maybe with dark colour texture) and stronger gamma on the lumi ball for stronger blue on floor.