Glass + LightPortal

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artzgodka
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Glass + LightPortal

Post by artzgodka »

Hi

below the test of the glass in Kray from LightPortal
I did not use Caustics only FG / transparency / refractions
I tried to use Caustics still but I could not take control over her

I greet
Attachments
glass_with_LightPortal.jpg
jure
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Joined: Thu Jun 02, 2005 6:53 pm

Re: Glass + LightPortal

Post by jure »

Cool! I like it... You've got a good feeling for light.

The glass highlights are too bright though... Those white spots... Did you try to use limitdr 1; command?
- Jure
artzgodka
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Re: Glass + LightPortal

Post by artzgodka »

In this picture I used only Caustics without FG transparency/refraction

all made in LW + Kray also DOF

Jure - I want to get beautiful focus of caustics as to execute this?
Attachments
glass.jpg
jure
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Re: Glass + LightPortal

Post by jure »

artzgodka wrote:In this picture I used only Caustics without FG transparency/refraction

all made in LW + Kray also DOF

Jure - I want to get beautiful focus of caustics as to execute this?
Use high caustics preset for start. Then play with settings. Use alot of photons!
- Jure
artzgodka
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Re: Glass + LightPortal

Post by artzgodka »

update :D
Attachments
glass2_kray.jpg
glass1_kray.jpg
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Janusz Biela
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Re: Glass + LightPortal

Post by Janusz Biela »

artzgodka wrote:update :D
Hey much better! Nice colours
Time/cpu need....
maybe try FSAA G7 Mitchel, becouse Random AA have long time render.
artzgodka
Posts: 68
Joined: Thu Dec 14, 2006 1:40 pm
Location: Poland

Re: Glass + LightPortal

Post by artzgodka »

the time is not amazing 1-1.5h
CPU Quad 2.4 after OC 3.2
I used random AA so but I will taste the different method
jure
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Re: Glass + LightPortal

Post by jure »

What Kray settings do u use?
- Jure
artzgodka
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Re: Glass + LightPortal

Post by artzgodka »

In last pictures I used AreaLight, Skyportal only to lighting and the conferment of the depth in to the scene

it is my seting to this scene
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Kray_setings.jpg
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Janusz Biela
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Re: Glass + LightPortal

Post by Janusz Biela »

Try FSAA G7 Mitchell,
Lightmap (without Skyportals)
min/max rays is too small I thing 400/800 is minimum for all renders,
Distance min is too big - 10% is good, Distance max is too - big 200% is good
Turn OFF B/D!
Blurr 2 or 4 but You must use in tailer cmds: irradianceblurgamma 0.3; or 0.1
PATH 20%/1
AREA Light quality 1/4 is good when You have high AA You can use 1/3
Recurse 15 ,
Multiplier max 0.5 in photon tab, 0.2 is good
octree 20 (this is ballanced)
jure
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Re: Glass + LightPortal

Post by jure »

For causitcs try 5.000.000, low 10% high 90% steps 10....
- Jure
artzgodka
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Re: Glass + LightPortal

Post by artzgodka »

update
Attachments
glass_water_Kray.jpg
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Janusz Biela
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Re: Glass + LightPortal

Post by Janusz Biela »

This is good. But I see problem (many peoples make this): too thick glass.
Now looking ugly. In real world glass is very thin. I will send You another scene with better lights....
jure
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Re: Glass + LightPortal

Post by jure »

that's cool! how did u make water?
- Jure
artzgodka
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Re: Glass + LightPortal

Post by artzgodka »

I make water in RealFlow
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