Glass + LightPortal
Glass + LightPortal
Hi
below the test of the glass in Kray from LightPortal
I did not use Caustics only FG / transparency / refractions
I tried to use Caustics still but I could not take control over her
I greet
below the test of the glass in Kray from LightPortal
I did not use Caustics only FG / transparency / refractions
I tried to use Caustics still but I could not take control over her
I greet
Re: Glass + LightPortal
Cool! I like it... You've got a good feeling for light.
The glass highlights are too bright though... Those white spots... Did you try to use limitdr 1; command?
The glass highlights are too bright though... Those white spots... Did you try to use limitdr 1; command?
- Jure
Re: Glass + LightPortal
In this picture I used only Caustics without FG transparency/refraction
all made in LW + Kray also DOF
Jure - I want to get beautiful focus of caustics as to execute this?
all made in LW + Kray also DOF
Jure - I want to get beautiful focus of caustics as to execute this?
Re: Glass + LightPortal
Use high caustics preset for start. Then play with settings. Use alot of photons!artzgodka wrote:In this picture I used only Caustics without FG transparency/refraction
all made in LW + Kray also DOF
Jure - I want to get beautiful focus of caustics as to execute this?
- Jure
- Janusz Biela
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- Location: Finland
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Re: Glass + LightPortal
Hey much better! Nice coloursartzgodka wrote:update
Time/cpu need....
maybe try FSAA G7 Mitchel, becouse Random AA have long time render.
Re: Glass + LightPortal
the time is not amazing 1-1.5h
CPU Quad 2.4 after OC 3.2
I used random AA so but I will taste the different method
CPU Quad 2.4 after OC 3.2
I used random AA so but I will taste the different method
Re: Glass + LightPortal
In last pictures I used AreaLight, Skyportal only to lighting and the conferment of the depth in to the scene
it is my seting to this scene
it is my seting to this scene
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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Re: Glass + LightPortal
Try FSAA G7 Mitchell,
Lightmap (without Skyportals)
min/max rays is too small I thing 400/800 is minimum for all renders,
Distance min is too big - 10% is good, Distance max is too - big 200% is good
Turn OFF B/D!
Blurr 2 or 4 but You must use in tailer cmds: irradianceblurgamma 0.3; or 0.1
PATH 20%/1
AREA Light quality 1/4 is good when You have high AA You can use 1/3
Recurse 15 ,
Multiplier max 0.5 in photon tab, 0.2 is good
octree 20 (this is ballanced)
Lightmap (without Skyportals)
min/max rays is too small I thing 400/800 is minimum for all renders,
Distance min is too big - 10% is good, Distance max is too - big 200% is good
Turn OFF B/D!
Blurr 2 or 4 but You must use in tailer cmds: irradianceblurgamma 0.3; or 0.1
PATH 20%/1
AREA Light quality 1/4 is good when You have high AA You can use 1/3
Recurse 15 ,
Multiplier max 0.5 in photon tab, 0.2 is good
octree 20 (this is ballanced)
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Glass + LightPortal
This is good. But I see problem (many peoples make this): too thick glass.
Now looking ugly. In real world glass is very thin. I will send You another scene with better lights....
Now looking ugly. In real world glass is very thin. I will send You another scene with better lights....
Re: Glass + LightPortal
I make water in RealFlow