Hi.
Here my first try of rendering a room without direct day light.
http://www.3d-reality.de/portfolio/arch ... 24px_00000
I am happy with the result so far but there is one question.
What parameter do i have to chance to avoid the disturbance in the corners?
thx
living room | night
Hi jure.
Thx for your reply.
With increasing the fg max value it gets much more better. But i have to use
very high settings.
Here are the other parameters used for rendering.
http://www.3d-reality.de/temp/settings_ ... tscene.jpg
And i do not really know how do i have to integrate the lights into my lamps.
I have used two spotlights with very large cone angle. Is there a better way to do this?
thx a lot
Thx for your reply.
With increasing the fg max value it gets much more better. But i have to use
very high settings.
Here are the other parameters used for rendering.
http://www.3d-reality.de/temp/settings_ ... tscene.jpg
And i do not really know how do i have to integrate the lights into my lamps.
I have used two spotlights with very large cone angle. Is there a better way to do this?
thx a lot
You can use a FGmax 2500 and a little Blur on FG tab (4-8). See what works best for you. If you add more blur you can lower your FG max (but your indirect shadows will be a bit blured).
hmm spots with large cone are not a good idea, especialy when you use "spot to arealight" in Kray.
Use area light instead.
hmm spots with large cone are not a good idea, especialy when you use "spot to arealight" in Kray.
Use area light instead.
- Jure