living room | night

Please post finished works here.
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Steel
Posts: 87
Joined: Fri Jul 11, 2008 6:56 pm
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living room | night

Post by Steel »

Hi.

Here my first try of rendering a room without direct day light.


http://www.3d-reality.de/portfolio/arch ... 24px_00000

I am happy with the result so far but there is one question.
What parameter do i have to chance to avoid the disturbance in the corners?

thx :D
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Post by jure »

Increase FG rays max. But post your settings maybe there's something else that can be improved.
- Jure
Steel
Posts: 87
Joined: Fri Jul 11, 2008 6:56 pm
Contact:

Post by Steel »

Hi jure.
Thx for your reply.

With increasing the fg max value it gets much more better. But i have to use
very high settings.

Image

Here are the other parameters used for rendering.

http://www.3d-reality.de/temp/settings_ ... tscene.jpg

And i do not really know how do i have to integrate the lights into my lamps.
I have used two spotlights with very large cone angle. Is there a better way to do this?

Image

thx a lot :D
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Post by jure »

You can use a FGmax 2500 and a little Blur on FG tab (4-8). See what works best for you. If you add more blur you can lower your FG max (but your indirect shadows will be a bit blured).

hmm spots with large cone are not a good idea, especialy when you use "spot to arealight" in Kray.

Use area light instead.
- Jure
Pheidian
Posts: 186
Joined: Sun Dec 30, 2007 9:40 am

Post by Pheidian »

Also might want to check the photon number multiplier on the motion options for the lights, since using lot of "artificial" lightning, you may have huge problems with photon sharing and getting light leaks / bad GI calculation...
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