Portals test
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Portals test
Thanks for the help with portals yesterday. This is a scene I keep going back to when I want to test something new. Just over 14 mins on my 2.4GHz quad core. Some colour balance, gamma correction and sharpening in post.
Can't attach, so you can see it here.
Phil
Can't attach, so you can see it here.
Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk
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No idea about fprime - I'm probably the only LW user who doesn't have it.geo_n wrote:The room looks like its self illuminated. How does it compare to f9 or fprime? Did you use kray specific materials? Just asking because the material looks like emmiting light. I'm new and trying to figure out how to setup materials.
As for the materials, they certainly aren't emitting any light. As Jure says, I need to investigate colour management, but the materials are otherwise pretty standard. The golden rule is to make sure that (r,g,b)*diffuse+reflection<=100%. One thing I find is that matt-painted surfaces like walls often benefit from a small amount (eg 1.5%) of highly blurred reflection.
Jure: thanks for the wiki link. I'll take a trawl through that and see if I can't get my head around the subject!
Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk
I agree with some of the comments, but one of the things that struck me about the render was that I really like the color choices. So agreed about the texture tweaking and such, but the colors are a really nice combo.
Larry V
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
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Here's an update with a few lighting & render quality tweaks, and the whole thing rendered via a linear colour space (AdobeRGB 1998 - I had a look at sRGB but couldn't work out how to linearise that one).
Only postwork is a bit of sharpening.
Phil
Only postwork is a bit of sharpening.
Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk
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And here's a slightly more interesting angle.
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
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OK, I think I've spent enough time on this now!
Here's the final version (until I decide to fiddle with it again). Slight saturation boost and sharpening in post.
Phil
Here's the final version (until I decide to fiddle with it again). Slight saturation boost and sharpening in post.
Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk
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Yeah, the contrast was bothering me a bit too. I was already using SG_CCFilter, but I reduced bounces from 16 to 8 and this is the result.
Some brightness/contrast & saturation adjustment in post, Also sharpening.
Some brightness/contrast & saturation adjustment in post, Also sharpening.
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk