Inconsistant render times
Inconsistant render times
Hi
I am experiencing a strange varition in render times depending on which computer I use. I own two quadcore machines and a dualcore laptop. My quadcores render with identical times using Fprime, however if I render with Kray one is over 3times faster than the other! My much slower dualcore laptop renders faster than one of my quadcore machines. I am finding it very baffling and can only guess that one quadcore has a strange setup which means it is not optimised for Kray use. If any one knows anything about this or can offer any information It would be much appreciated!
I am experiencing a strange varition in render times depending on which computer I use. I own two quadcore machines and a dualcore laptop. My quadcores render with identical times using Fprime, however if I render with Kray one is over 3times faster than the other! My much slower dualcore laptop renders faster than one of my quadcore machines. I am finding it very baffling and can only guess that one quadcore has a strange setup which means it is not optimised for Kray use. If any one knows anything about this or can offer any information It would be much appreciated!
I am rendering an animation. I have tried rendering the same frame on all machines, one zaps through in 3 mins 30 and the other takes 12.20. My dual core laptop take 7mins 40!
Specs of machines are:
Slow quad core one: 4 x2.4ghz 4GB ram 32 bit win xp ATI FIRE GL 7200 graphics rendertime 12.20
Fast quad core: 4 x 2.4Ghz overclocked to 3.2Ghz 6Gb Ram 64 bit win XP ATI Radeon 3800 Graphics rendertime 3.30
Laptop: 2 x 2 Ghz 1.5Gb Ramwin XP 32bit. rendertime 7.40
Specs of machines are:
Slow quad core one: 4 x2.4ghz 4GB ram 32 bit win xp ATI FIRE GL 7200 graphics rendertime 12.20
Fast quad core: 4 x 2.4Ghz overclocked to 3.2Ghz 6Gb Ram 64 bit win XP ATI Radeon 3800 Graphics rendertime 3.30
Laptop: 2 x 2 Ghz 1.5Gb Ramwin XP 32bit. rendertime 7.40
Threads are showing as 4 and multithreading in Render globals is also set on 4.
I tried increasing octree depth on the slow Quad core. It was at the default 20, I increased it to 30 this brought the render time down from 12mins to 7mins 30!
This is better, although it should be more like 4mins 30.
I then tried increasing the octree to 35 but Lightwave crashed at setup. It is completely baffling, I can not understand why there should be such a difference.
I tried increasing octree depth on the slow Quad core. It was at the default 20, I increased it to 30 this brought the render time down from 12mins to 7mins 30!
This is better, although it should be more like 4mins 30.
I then tried increasing the octree to 35 but Lightwave crashed at setup. It is completely baffling, I can not understand why there should be such a difference.
- phile_forum
- Posts: 177
- Joined: Wed Aug 16, 2006 11:12 pm
- Location: UK
- Contact:
Check the slow machine is definitely idling before you start the render (the %cpu use in the Task Manager). If it doesn't show close to zero, then you have something else running that is eating up your processor's time. Could be a rogue service or process or something.
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk
Is this only happening in one particular scene or are you noticing slowdowns in all your scenes?
Can you try rendering benchmark scene from here: http://www.kraytracing.com/forum/viewto ... =3894#3894
Can you try rendering benchmark scene from here: http://www.kraytracing.com/forum/viewto ... =3894#3894
- Jure
it seems to be a problem with this scene. I rendered the benchmark and got the following results:
Slow Quadcore: 3min 55
Fast Quad: 3min 03
Dualcore laptop: 10min 55
Fortuantely this shows that both of my Quadcores are running as they should do, however it is very odd that the same scene can render with such a variation in rendertimes on two fairly similar machines.
Slow Quadcore: 3min 55
Fast Quad: 3min 03
Dualcore laptop: 10min 55
Fortuantely this shows that both of my Quadcores are running as they should do, however it is very odd that the same scene can render with such a variation in rendertimes on two fairly similar machines.