Compare - "White room" Finish
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Compare - "White room" Finish
To:
Silverlw, Jure, Captain Obvious, all users of Kray.
I create scene for compare. This example scene from Evermotion, but all objects, scene, tekstures, lights - made by my.
This scene have set up for all textures, surface in format LW.
This scene no set up GI, Lights (don`t move camera!).
I send link to scene, object and textures on the forum
Please set up yor light, GI, Kray for this scene and render to forum
Link to download scene (click "FREE"):
http://rapidshare.de/files/22957081/living.rar.html
Silverlw, Jure, Captain Obvious, all users of Kray.
I create scene for compare. This example scene from Evermotion, but all objects, scene, tekstures, lights - made by my.
This scene have set up for all textures, surface in format LW.
This scene no set up GI, Lights (don`t move camera!).
I send link to scene, object and textures on the forum
Please set up yor light, GI, Kray for this scene and render to forum
Link to download scene (click "FREE"):
http://rapidshare.de/files/22957081/living.rar.html
- Attachments
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- white_room.jpg (163.03 KiB) Viewed 11454 times
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- white_room_multi.jpg (162.52 KiB) Viewed 11256 times
Last edited by Janusz Biela on Fri Jun 16, 2006 1:11 pm, edited 7 times in total.
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
First stab
Well first of all, I wanted to say hello. I've been watching for a while and I thought this was a good opportunity to give it a shot.
BTW, thanks Johny for the scene. It is a good chance to learn something.
It's my thrird render with Kray and I think I've got a hold of it, but as you can see, there seems to be leak of some kind in the chair to the right. Any help would be greatly appreciated from you Guru's
No PS done. Straight out of Kray.
BTW, thanks Johny for the scene. It is a good chance to learn something.
It's my thrird render with Kray and I think I've got a hold of it, but as you can see, there seems to be leak of some kind in the chair to the right. Any help would be greatly appreciated from you Guru's

No PS done. Straight out of Kray.
- Attachments
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- living1.jpg (250.88 KiB) Viewed 11255 times
Have you tried turning on the "thing geometry distance" to 50% and "paths" to 1?Well first of all, I wanted to say hello. I've been watching for a while and I thought this was a good opportunity to give it a shot.
BTW, thanks Johny for the scene. It is a good chance to learn something.
It's my thrird render with Kray and I think I've got a hold of it, but as you can see, there seems to be leak of some kind in the chair to the right. Any help would be greatly appreciated from you Guru's Laughing
No PS done. Straight out of Kray.
Btw. very nice scene Johnny! Just returned back from vacations so I'd love to try it when I get some free time...
- Jure
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: First stab
O thanks for render!dwyatt wrote:Well first of all, I wanted to say hello. I've been watching for a while and I thought this was a good opportunity to give it a shot.
BTW, thanks Johny for the scene. It is a good chance to learn something.
It's my thrird render with Kray and I think I've got a hold of it, but as you can see, there seems to be leak of some kind in the chair to the right. Any help would be greatly appreciated from you Guru's
No PS done. Straight out of Kray.
1/ You must increse FG sample min/max (picture schadow)
2/ Use in Kray "no visible light" (reflect in picture from light)
3/ use Panel (blue color 300-400% in window)
4/ use one area light (inverse dist.`2, 300 mm) in window (1 m behind the window)
5/ switch on in Kray "Phat geometry dist." (25%, 1) (this reduce artefacts shadow on right sofa!) This option increse time render but fix bad schadow)
6/ use one Area light on the celling
7/ use multiplier 0,5 ! and in Tailer Commannd : "recurse 10;"
Thank you all for a prompt response. My lighting setup is a distant area light for the sun, an area light at the window (inverse distance^2, 500 mm, 11000?K) I didn't use the panel, but I'll give it a shot. And the light that you can see reflected in the picture, was actually a luminous polygon. My final gather min/max was at 100/2000, but I'll up it. As for the multiplier, it was set to 4 with 1.45 gamma and 0.6 exposure. I'll try as you say and give it another go. Thanks to both of you.
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- Posts: 12
- Joined: Mon Apr 24, 2006 11:01 pm
- Location: Kettering UK
OK, here we go. First of all, thanks to Johny and Jure for their advice. It was set to good use, I think.
I've had to set thin geometry distance to 15% with 1 path, but it seems to work. I've set FG rays to 4000 max, but there seems to be still some noise behind the picture
. Anyways, I'm uploading the test for you to C&C it. I know it's a bit darker than Johny's, but I (and my clients usually) like it a bit moodier and cozy. I just can't bring myself to making any brighter, because I just don't see it. I haven't used the GI panel, becase I liked the way the area light worked (at 1m from the window as you told me, Johny). I'm truly enthused with Kray, because it allows me to make Maxwell-like images in a fraction of the time. I'll be trying the other camera shots soon. Thanks to both of you 
I've had to set thin geometry distance to 15% with 1 path, but it seems to work. I've set FG rays to 4000 max, but there seems to be still some noise behind the picture


- Attachments
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- living2.jpg (253.37 KiB) Viewed 11281 times
Last edited by dwyatt on Sat Jun 17, 2006 5:58 pm, edited 1 time in total.
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