AA settings quick description
AA settings quick description
Grzegorz: edge absolute is a difference between pixels. if it is higher that than value both pixels are on the edge
Grzegorz: relative
Grzegorz: is a relation between pixels a/b
Grzegorz: where a is pixel1 brightbess b pixel2 brightness
Grzegorz: where absolute often misses edges in dark areas (not big brigthess difference) relative does not
Grzegorz: normal and z is normal and distance to camera edge detection
Grzegorz: so even if you have black square on black background
Grzegorz: it will be marked as edge if z is not zero
Grzegorz: what is nice is that z and normal can be detected to upsampled image
Grzegorz: i mean if you have 640x400 rendering and some details are sub pixel size thay can be skipped in edge detection. you can detect normal and z edges on twice as large image and dont miss those details this is what upsample is for
Grzegorz: thickness is a egde thickness in pixels
Grzegorz: you can also antialias pixels close to the edge
Grzegorz: overburn is to not detect edge on overburn areas
Grzegorz: relative
Grzegorz: is a relation between pixels a/b
Grzegorz: where a is pixel1 brightbess b pixel2 brightness
Grzegorz: where absolute often misses edges in dark areas (not big brigthess difference) relative does not
Grzegorz: normal and z is normal and distance to camera edge detection
Grzegorz: so even if you have black square on black background
Grzegorz: it will be marked as edge if z is not zero
Grzegorz: what is nice is that z and normal can be detected to upsampled image
Grzegorz: i mean if you have 640x400 rendering and some details are sub pixel size thay can be skipped in edge detection. you can detect normal and z edges on twice as large image and dont miss those details this is what upsample is for
Grzegorz: thickness is a egde thickness in pixels
Grzegorz: you can also antialias pixels close to the edge
Grzegorz: overburn is to not detect edge on overburn areas
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