Bump maps

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Haven1000
Posts: 145
Joined: Fri Jan 12, 2007 12:59 pm
Location: Scotland

Bump maps

Post by Haven1000 »

What's the guidelines for using bump maps? I vaguely remember it being advised (pre 1.7 days) that bump maps could exponentially increase render times and some procedurals did not play well either in the bump channel.

I'm currently doing a fairly large animation where I'm trying to keep frame times to the minimum and I really don't want to have large AA times if possible.

Cheers,

Stuart
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Post by jure »

Yes there was an issue with bumps in 1.6 days but that has been long fixed since then. You can use bumps with no problem now just turn off Mipmapping if it causes bumpiness to get lost.
- Jure
Haven1000
Posts: 145
Joined: Fri Jan 12, 2007 12:59 pm
Location: Scotland

Post by Haven1000 »

Cheers for the reply Jure
"Place your vote now for the Kraydar pixel filter"
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