...right now I move to other apartment.
When I back online will try answer questions.
Simple room K3RC5
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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Re: Simple room K3RC5
Hi, my tests with LW2018 native renderer. I wanted to try.
8 years old 6C/12T xeon X5680@3,4GHz
interpolated MC - 13m33s BF - 1h56m
8 years old 6C/12T xeon X5680@3,4GHz
interpolated MC - 13m33s BF - 1h56m
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Simple room K3RC5
Thanks for tests.
LW getting better and better with Interpolated GI.... for sure is faster and better looking than K2 (K3 I did not test yet becasue G. will add soon new engine for that)
Brute Force in LW is just horrible, forever noise (especially not balanced noise)
Can you make test like in K3?: 40 bounce lights.
LW getting better and better with Interpolated GI.... for sure is faster and better looking than K2 (K3 I did not test yet becasue G. will add soon new engine for that)
Brute Force in LW is just horrible, forever noise (especially not balanced noise)
Can you make test like in K3?: 40 bounce lights.
Re: Simple room K3RC5
Sure, here is 40 bounces interpolated.
The difference between 3 bounces and 40 bounces is very subtle.
15m42sec
The difference between 3 bounces and 40 bounces is very subtle.
15m42sec
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Simple room K3RC5
Amount of bounce lights should be as much high as possible: 20 recurse is not enough to fill up corners. I mean you can see information cells in precomupte mode but information is poor. Of course you can use 5 recurse (like everybody in LW or other software) but it will produce a lot errors (visible and not visible) which cause for example speed of render. For LW native recurse 5-10 is maximum of technology for brute force (you see how long took render without interpolation) over that amount of calculations raise up drastically in LW (bad optimization).
To see differences just simple use this:
viewtopic.php?f=59&t=5644
this is is simulation scene which shows difficulty which can be found in interiors with shader surfaces and complex objects.
To see differences just simple use this:
viewtopic.php?f=59&t=5644
this is is simulation scene which shows difficulty which can be found in interiors with shader surfaces and complex objects.